Lost Castle 2 - 1.0.2.3 Update Notes
Greetings, Adventurers!
Thank you for playing Lost Castle 2 1.0! We've reviewed all your reports and fixed the issues you've reported. We really appreciate your feedback!
Adjustments
- Adjusted room filtering for random matchmaking:
- Rooms you are kicked from will be excluded from random matchmaking until you restart the game.
- Rooms you voluntarily leave while in camp will also be excluded from random matchmaking until you restart the game.
Increased the lock-on range of the Hand Cannon’s Quick Mortar and made aiming adjustments smoother.
Bug Fixes
- Fixed incorrect hit counting for the Charged Slash enchantment.
- Fixed charge transitions for the Tornado Slaying resonance:
- Fixed an issue with chaining into Power Charge during the spinning loop.
- Fixed an issue where charging could occasionally fail to reach the third stage in werewolf form.
Fixed an issue where using Weapon Sling while a Turbo Lance was cooling down incorrectly triggered a roll instead of the weapon-switching action.
Fixed incorrect action transitions after certain throwing or kicking actions in werewolf form.
Fixed abnormal animations when recovering from being frozen in werewolf form.
Fixed an issue where a barrel’s size repeatedly changed abnormally when lifted in werewolf form.
Fixed an offset between the mouse cursor and the actual UI click position.
Fixed an issue where a difficulty icon incorrectly appeared in the upper-right corner of the local multiplayer Continue Game screen.
Fixed an issue where the game could get stuck when continuing a local multiplayer game.
Fixed abnormal character initialization after reconnecting or changing hosts.
Fixed an issue where certain connection errors did not properly trigger saving for reconnection.
Attempted to fix a mismatch between mouse click areas and button highlights in the Nightmare interface.
Attempted to fix an issue where the battle could not continue if the Nightmare Maid’s puppets died unexpectedly or failed to spawn properly.
Attempted to fix abnormal animations for certain story characters when returning to camp after the first successful run.
If you run into anything, let us know! Thanks for keeping us in the loop
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This announcement was originally published by Hunter Studio on Steam on Nov 6, 2026.
Open the original on Steam