Lucky Shot

Holo balances and bug fixes update + Sale is LIVE!

Tomas Gonzalez

Hello everyone! This is a smaller but important patch after the Train & Collect update. We are tackling many bugs and balancing some holos along the way. We also wanted to thank you and everyone who played Lucky Shot because we reached the 10,000 copies sold! Lucky Shot is self-published, so this is an important milestone for us and the game. We are doing a 30% off for Lucky Shot for 2 weeks to celebrate it with everyone. And now, the patch notes!

Features

Holos and balance

  • USB Stick: Special bullets now load in order of how many you own, most to least. While you own every bullet type, all bullets of your most-owned type become Giga.
  • Shooting Star: Now needs you to own every graffiti type to trigger. Rarity changed from Uncommon to Rare.
  • Trutina: Now gives a copy of your most-owned bullet, keeping its modifiers, instead of a random Special Bullet.
  • Poncho: Now gives +3 Weapon Mult. and +30 Target Points at round start if you own more Normal Bullets than any other bullet type. Before, it needed a magazine with no Special Bullets.
  • Underclass: Now gains its Streak Bonus when you leave the shop with $3 or less, instead of exactly $0.
  • Cuckoo Clock: The cap on bonus round time from reloading went up from +5 to +8 seconds. Rarity changed from Rare to Uncommon.
  • Unboxing: Now a 1 in 3 chance for +10 Target Points when opening a box, down from 1 in 2 for +12.
  • Cracked Window: Bullets and Bullet Boxes now cost $1 while you have it.
  • Pressure Cooker: Its stack no longer resets at the start of each round, which matches its description.
  • Piggy Bank (boss): Each missed shot now costs $5, up from $1.

Visuals

  • Added subtle bloom to the main menu and every scenario.
  • The Luckypunk scenario buildings now turn red during boss rounds only.
  • Outline pulses now stay attached to the object they outline instead of sliding across the screen.
  • Reload targets now have an orange outline, and Chrono target outlines were updated.

Bug fixes

  • Fixed quick restart during a Daily Run starting a random seed instead of the daily seed.
  • Fixed shots on the Exit button sometimes failing to leave the shop.
  • The Exit button now glows gently if you stay in the shop for a while.
  • Shop shortcuts on controller now follow the same rules as shooting, so they're blocked while a box is opening or a reroll animation is playing.
  • Fixed a Fortune edge case where the first round could be impossible to clear. If it happens, Mr. Lucky gives you 5 extra seconds.
  • Fixed Extra Box Charm slots not refilling correctly when the shop was refilled.
  • Fixed the game playing sounds at full volume on startup before your saved volume settings were applied.
  • Fixed the tutorial's shop exit prompt blocking shots on the Exit button.
  • Fixed the level switcher in the Progression panel.
  • Restored the main menu Exit button sprite.
  • Temporary bullet modifiers from holos (like USB Stick's Giga bullets) now show correctly in the HUD, Run Info and tooltips.

This announcement was originally published by Tomas Gonzalez on Steam on Oct 21, 2026.

Open the original on Steam
Lucky Shot

$9.09deckbuilding · fps

View game

More from Lucky Shot

See more

Announcements come from each game's Steam news feed. ©2026 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. slopranks is not affiliated with or endorsed by Valve. Steam News