Mage Fort

Mage Fort 0.75

Fuzzy Code Studio LLC

Hello Folks. This update includes many balance changes and some important bug fixes.

Spells (general) - Fixed a bug where piercing spells dealt 2x dmg in some situations (ie. firewall/firenova/piercing spikes) - Lightning spells have had their damage greatly increased - Lightning spells range/dmg adjusted per mage class

orange - firewall initial dmg reduced ~25% - firewall burning effect dmg increased - firenova cooldown increased (8s to 9s) - firenova burning effect dmg increased

yellow -pet's spell attack dmg and burning effect increased. It will no longer deal zero dmg. -scatter shot dmg increased, burning effect increased

green -pet's spell attack dmg and poison effect increased. -poison mine's poison cloud now inflicts a very potent poison -poison bolt's poison dmg increased

red -blood beam damage and rate of fire increased (health drain remains same)

black -piercing spikes dmg increased, bleeding effect increased -skeleton minion melee dmg increased 300%

white - sanctuary's initial burst range increased from 5m to 8m - sanctuary now correctly inflicts dazed status on enemies hit in the burst

level 1 - timer reduced from 210s to 180s - player movement no longer disabled during story sequence

Level 2 & 3 - Difficulty increased

Settings: - Invert Cannon tilt is now off by default

Bug Fixes - Fixed a bug that caused piercing type spells to hit the same target twice (firewall, piercing ice, purle vortex, etc) - Addressed an issue causing certain actions to fail with a "duplicate network view id" followed by null reference errors. (This should resolve the various issues building walls and towers) - Tutorial lightning tower cost text updated - Wall destruction sounds now obey the SFX volume - fixed an issue that sometimes would throw an exception when building a new wall during the battle

This announcement was originally published by Fuzzy Code Studio LLC on Steam on Apr 25, 2018.

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Mage Fort

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