Quality of Life Update #7 - Multiplayer Saves, Revive Players, Cart Fixes
One of the bigger changes in this patch is a rework to how player items are handled in multiplayer saves. Client players now keep their saved items properly, similar to the host.
Multiplayer Save System Rework
- Reworked the save system so that client players can now have their items saved on them properly, similar to the host.
- Also correctly saving & loading client player's location.
- Addressed save-related world-state issues that could cause things like doors getting stuck open, enemies not spawning correctly, or certain systems failing to restore properly after loading.
New Co-op Revive System
- Added the ability to revive a fallen player. (Added in preparation for Hardcore Mode)
- Players can now find a dead teammate’s body and hold the interact button to revive them on the spot.
- You get revived with low health, hunger & willpower.
Cart & Cargo Improvements
- Improved cart items containment.
- Items should now stay more reliably inside the cart while traveling through the maze.
- Reduced cases where carried items could behave unpredictably during movement or loading.
Performance Improvements
- Attempted to reduce late-game lag during longer sessions.
Controller Improvements
- Improved look sensitivity when using a controller.
- Controller camera movement should now feel smoother and more responsive.
Loot Update
- Duct Tape can now also be found at the Treasure Cyclops.
- This should make Duct Tape more accessible & less dependent on luck.
Respawn Timer Changes
- Increased Adult Boar respawn timer to 40 minutes.
- Increased Small Boar respawn timer to 30 minutes.
Thank you again to everyone reporting issues and sharing feedback. We are continuing to improve MAZEBOUND with every update.
Please let us know if any issues pop up with this update, we are always checking the Steam community forum, discord & reviews.
- Sam & Abbie
This announcement was originally published by Absam Studios on Steam on Jun 3, 2026.
Open the original on Steam