v1.3.6 Patch Notes
Gameplay
- Core gameplay flow and interaction consistency improved.
- Digging and item interaction issues resolved.
- Player state transitions during critical events refined.
Inventory
- Item value calculation inconsistencies fixed.
- Inventory feedback and selection clarity improved.
- Backpack and item behavior adjustments applied.
Exploration
- Fuel system and map travel costs balanced.
- Environmental collision and boundary issues resolved.
- Terrain and surface behavior improvements applied.
Multiplayer
- Multiplayer synchronization stability improved.
- Room, lobby, and connection flow reworked and stabilized.
- Player spawning, death handling, and state sync issues fixed.
- Item interaction and physics synchronization improved.
- Steam integration and authentication flow refined.
Horror Systems
- Sanity system rebalanced and optimized.
- New audio and visual sanity effects added.
- Monster behavior and encounter flow improved.
- Attack and reaction systems refined.
Audio & Visual
- Environmental audio and voice system fixes applied.
- Lighting and atmosphere adjustments across maps.
- Fog and visibility balance improved.
- Various visual feedback improvements implemented.
Balance
- Economy, fuel costs, and progression rebalanced.
- NPC interaction costs aligned with updated economy.
- Sanity drain adjusted based on match duration.
World & Maps
- Forest maps optimized for performance.
- Vegetation and environment assets updated.
- Map-specific audio and interaction issues fixed.
- Town and interior collision improvements applied.
UI / UX
- Menu flow and navigation issues fixed.
- HUD and spectator mode inconsistencies resolved.
- Settings and interface behavior improved.
- Continue/save visibility logic corrected.
NPCs
- Dialogue system updated and refined.
- NPC interaction feedback improved.
Systems
- Save/Load system restructured and stabilized.
- Data handling centralized and optimized.
- Optional encryption support added.
Fixes
- Multiple gameplay and interaction bugs fixed.
- Multiplayer edge-case issues resolved.
- Collision, physics, and item behavior fixes applied.
- Logging and performance optimizations implemented.
This announcement was originally published by ECO Dijital on Steam on Mar 19, 2026.
Open the original on Steam