Playtest Patch 0.9.17
New Features
- Upgraded to UE5.7
- Added proximity chat
Gameplay Changes
- Mimic player begins with 2 energy instead of 3
Improvements
- Android AI will not target recently attacked crew members
- Player pings now have a cooldown associated to them, variable to the target that they are pinging.
- Reworked Sus calculation and backend systems
- Altered music to be centred around the Android and the chase status.
- Added interactable lockers
- Corrected collision issues found in the Icarus map.
Bug Fixes
- Fire Extinguishers audio no longer plays for every player.
- First Aid Cabinet can be interacted with.
- Pause menu functionality has been returned.
- Corrected traces for Mimic limb placement
- Corrected collision settings for Android occlusion volumes
- Fixed issues pertaining to the animations used for the Android attacks.
- Fixed interactions with cable connectors.
- Android AI target calculations have been corrected.
- Energy counters now show correctly on the Mimic action button on the HUD
- Mimic hisses should not be heard by all players regardless of their location relative to the Mimic.
Performance
- Now supports DLSS 4.5, can be configured in the game's settings menu.
- Optimised collisions details for static meshes in Icarus.
UI / Visual Updates
- Escape shuttle no longer shows outline effects
- New UI for action buttons
- Ping button now visible and displays cooldown bar
- Added UI button display for opening the map
Community Notes
Thanks for all your feedback and bug reports! Keep them coming via:
Steam Discussions
Discord: discord.gg/92hZtYXqXm
Website: playmimic.com
Thanks for playing Mimic! More updates coming soon.
This announcement was originally published by Ryan Laley Games on Steam on Apr 20, 2026.
Open the original on Steam