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Minecraft Dungeons

1.16.2.0 Patch Notes

Mojang Studios

Come one, come all to the warmest, friendliest, and mob-densest celebration this side of the Overworld. Fauna Faire is setting up camp, bringing with it both blazing activities and fun festivities - all in the spirit of friendship and camaraderie. Unite with friends and take on new challenges together, such as Tower multiplayer mode featuring additional floor variations, or the unexplored jungle mission, Treetop Tangle. Make new buddies among a plethora of pets in the seasonal reward tracks or embrace the look of your favorite friendly mob with one of the many new skins available. And while you’re at it, don’t forget to strike a deal with the Enchantsmith. Who will you bring to the faire?

Tower Multiplayer:

The Tower is expanding – both when it comes to the variety of floors you can encounter, and the number of players in a run! Fauna Faire’s new Tower multiplayer mode supports four players and puts bigger focus on team collaboration in order to overcome threats as you ascend to the top.

Up to 4 players can join in online multiplayer or up to 4 players in local multiplayer

Players have a shared pool of lives during a Tower run

Difficulty scales based on the number of players with increased mob health and mob count

There are also improvements to the Tower, whether playing singleplayer or multiplayer:

New Tower floors featuring Cacti Canyon, Windswept Peaks, and Broken Citadel

New floors have been added to various Towers which add the Ancient Guardian and Tempest Golem!

Treetop Tangle:

Located somewhere deep within the lush forests of the Jungle Island, Treetop Tangle is a new free mission to explore together with like-minded adventurers. Players who come here will have to prepare themselves for a long climb up a giant tree if they want to discover its secrets. The journey will surely be challenging, but possibly also rewarding as the mission is said to contain some previously undiscovered pieces of gear...

Find the mission in the Island Realms on the mission select screen, even if you don’t own the Jungle Awakens DLC.

New gear to find:

Totem of Casting

Root Rot Armor

Black Spot Armor (Unique)

Enchantsmith:

The rumors of a new merchant villager lurking somewhere on the outskirts of the camp were true! The Enchantsmith has arrived just in time for the faire and has set up shop eight o’clock of the Adventure Hub (that’s southwest for all you non-clock navigators).

Utilize their craftmanship to re-roll enchantments on your favorite pieces of gear!

Each roll on a single piece of gear increases the cost with Gold

The Enchantsmith can be unlocked by rescuing the merchant in Highblock Halls

Random Mission:

A new button has been added to the mission select screen that sends players into a random mission, gaining an additional boost in Adventure Points upon completion of the mission. This feature is available for players that have completed Obsidian Pinnacle on Default difficulty.

Seasonal Adventure:

Fauna Faire brings an animal-focused late summer to the camp. This means there will be an abundance of furr-tastic skins, pets, and other mob-themed cosmetic items to add to your closet. Whether you want to embrace your inner chicken or show off your mighty paw-er, there’s something for everyone. And just as with previous seasonal adventures, Fauna Faire offers two reward tracks – one free and one Adventure Pass track.

The active season can be changed in the Adventure Hub so you can still earn rank and rewards from Seasons 1 and 2. Setting the season in the Adventure Hub will make all Adventure Points go toward ranking up in the selected season!

New Achievements:

Discover and unlock 10 new achievements during your adventures!

Changes:

Storage Chest

If your inventory is full, any picked up loot will now appear in the Storage Chest and you will be notified with a handy message on-screen

Inventory filter options have been added to the Storage Chest screen

Blacksmith

Inventory filter options have been added to the Blacksmith screen

Seasonal Adventures

When leaving the Adventure Hub after changing seasons, a popup now appears to inform players that any Adventure Points they earn will go towards the last selected season

A popup now appears on screen during gameplay when ranking up in a Seasonal Adventure

Improved the Adventure Hub interface with new backgrounds for each season and other small interface tweaks

Wretched Wraith Balancing:

General

Wretched Wraith idle periods are now fixed

Wretched Wraith will now move and re-position between attacks

Teleporting

Teleporting phase has seen a minor speed increase from 1.2s > 1.0s

Weakened State

Weakened bonus damage dealt reduced from 3.0x > 2.0X

Number of times the wraith enters weakened state reduced from every 0.2 iterations of health > 0.5 iterations

Wraith will now perform an AoE attack upon exiting the weakened state

Ranged Attack

Projectile velocity increased for standard ranged attack by 50% (from 1.0 > 1.5)

Standard ranged attack now inflicts freezing for 3s

Flurry Attack

Projectile velocity increased by 20%

Standard Melee

Standard Melee now inflicts Freezing for 3s

Area of Effect

AoE attack damage has been increased by 20% from 30 > 36

AoE attack knockback has been increased by 50% from 4.0 blocks > 6.0 blocks

AoE cooldown reduced from 4s > 3s

Summons

During the summon phase - the Wretched Wraith can also summon Icy Creepers and Frozen Zombies

Mob pick-type is now randomized

Wildfire Balancing:

Regeneration in-fire moved to shields

Regeneration of health removed in-fire

Regeneration in-fire set to 3x speed

Initial shield regeneration increased from 6s > 8s

Subsequent shield regeneration increased from 5s > 7s

Shields health increased from 200 HP > 250 HP (to a combined total of 1,000)

Shields now regenerate at maximum HP

Wildfire now has a small invincibility window when a shield is broken

Wildfire chase speed increased from 0.5 > 0.7

Increased Wildfire size scaling from 1.5 > 1.7

Weapon Balancing:

Anchor

Damage reduced 15% from 280 > 238

Boneclub

Damage increased 20%

Standard: 135 > 162

Heavy: 169 > 203

Broken Sawblade

Combo size increased from 7 > 10

Mechanized Sawblade: 11 > 15

Cooldown reduced from 2.0 > 1.5

Attack speed increased from 0.3 > 0.2

Damage reduced 5% from 45 > 42

Cutlass

Damage increased 50% from 50 > 75

Coral Blade

Range increased

Standard: 280 > 350

Heavy: 250 > 320

Attack speed increased

Standard: 0.2 > 0.18

Heavy: 0.60 > 0.54

Sponge Striker

Attack speed increased 10%

Standard: 0.2 > 0.18

Heavy: 0.50 > 0.45

Daggers

Range increased from 350 > 370

Damage increased 10% from 35 > 39

Gauntlets

Attack speed decreased by 20% from 0.125 > 0.15

Hunting Bow

Damage increased 20% from 1 > 1.2

Charge multiplier increased 10% from 2.2 > 2.42

Katana

Attack speed increased 20%

Standard: 0.6 > 0.48

Heavy: 0.75 > 0.6

Mace

Attack speed decreased 10%

Standard: 0.4 > 0.44

Heavy: 0.7 > 0.77

Damage increased 25%

Standard: 65 > 81

Heavy: 140 > 175

Obsidian Claymore

Attack speed decreased 10%

Standard: 0.7 > 0.77

Heavy: 1.2 > 1.32

Shortbow

Charge multiplier increased 10% from 1.5 > 1.65

Soul Scythe

Attack speed increased 20%

Standard: 0.6 > 0.48

Heavy: 0.7 > 0.56

Trickbow

Damage increased 20% from 0.6 > 0.72

Charge multiplier increased 10% from 2.0 > 2.2

Wind Bow

Charge multiplier increased 10% from 2.5 > 2.75

Enchantment Balancing:

Ambush

Damage increase percentile per level increased from 15% > 20%

Anima Conduit (Ranged)

Increased "healing per soul factor base" from 0.02 > 0.04

Bag of Souls

Increased level incremental percentage from 33% > 50%

Beast Boss

Damage per level increased from 0.1 > 0.2

Beast Burst

Blast radius increased 20% from 700 > 840

Dipping Poison

Increased arrow count

Lvl 1: 4 > 6

Lvl 2: 6 > 8

Lvl 3: 8 > 12

Freezing

"Base Slowed" increased from 0.8 > 0.7

Gravity Pulse

Decreased time between pulses from 5.0 > 3.0

Illager's Bane

Damage increase per level increased by 5%

Lucky Explorer

Rate to spawn Emeralds increased from 2% > 5%

Reckless

Health decreased from 0.6 > 0.4

Increase at level one reduced from 0.4 > 0.5

Smiting

Damage increased to scale with Illager’s Bane

Damage increased from 20%, 30%, 40% > 25%, 35%, 45%

Soul Siphon

Increased chance to activate from 5% > 20%

Base soul spawn amount decreased from 2 > 1

Artifact Balancing:

Fishing Rod

Cooldown reduced from 5s > 1.5s

Stun duration increased from 1.5s > 3s

Eye of the Guardian

Damage increased by 100%

Laser duration increased from 3s > 4s

Time to aim decreased from 1.0s > 0.8s

Cooldown time increased from 20s > 22s

Gong of Weakening

Damage multiplier reduced from 3.0x > 2.0x

Artifact range increased from 400 > 500

Weakening duration increased from 4s > 5s

Ice Wand

Damage increased from 470 > 600

Cooldown reduced from 20s > 15s

Power Shaker

Increased attack stack from 4 > 5

Increased damage 10% from 235 > 259

Increased cooldown from 8s > 10s

Satchel of Elixirs

Reduced cooldown from 30s > 25s

Satchel of Snacks

Reduced cooldown from 20s > 16s

Scatter Mines

Team and self-damage removed 0.1 > 0.0

Damage output increased 10% from 600 > 660

Shadow Shifter

Soul Consumption reduced from 50 > 40

Spinblade

Pull in distance reduced from 300 > 220

Blade acceleration decreased from 10,000 > 8,000

Damage increased 20%

Blade absorb distance reduced from 100 > 80

Vexing Chant

Vex health increased from 140 > 240

Fixes:

Performance / Stability

Fixed several crashes that could occur during gameplay

Fixed a crash that could occur when accepting mission rewards (MCD-7187)

Fixed a crash that could occur when joining an online session with four players using Blast Fungus

Fixed a crash that could occur when quitting to the main menu from the Tower

Gameplay

Tridents no longer fail to trigger lightning when hitting mobs directly (MCD-6998)

Fixed Tridents getting stuck on a player's back if the player died while carrying one (MCD-7118)

Players are now immune to Levitation Shot during their brief invulnerability period after respawning (MCD-7161)

Fixed players having to move around to attempt repicking up a Raid Banner

Improved the visual effects of soul gathering

Fixed players being unable to break ice they're trapped in after pressing the ranged attack button

Fixed an exploit that allowed players to duplicate items, emeralds, and gold using the Storage Chest

Fixed some instances where player character models would appear greyed out during cutscenes in online multiplayer

Fixed an issue that caused players in local co-op to be able to leave the screen and not teleport back

Fixed players flying high into the air after being hit by Levitation Shot while falling into frozen water (MCD-7395)

Fixed 'kicked' player status not lifting after the player is reinvited by a host playing on Xbox

The Eponymous Squid' achievement now unlocks properly for all players in co-up after reaching the achievement criteria

Fixed the 'Seriously Overpowered' achievement unlocking without meeting the unlock criteria

Fixed an issue that prevented hosts from being able to invite players after creating a private online session

Having two instances of ambush music triggered at once is now handled more gracefully (MCD-7036)

Fixed an issue that caused Player 4 to disconnect if any other player's controller was disconnected in local co-op

Mobs

The Tempest Golem's ranged attack now only hits within its indicator and no second invisible attack

Fixed the Ancient Guardian to stop it from despawning before it had finished the dissolve effect

Mobs hit by Tridents no longer disappear before the Trident explodes

Fixed Endersent getting stuck in an infinite attack loop (MCD-7241)

Windcallers can no longer attack players who have used Shadow Brew (MCD-7047)

Fixed Whisperers not getting skewered by Tridents if they didn't have low enough health

Fixed the Wretched Wraith death animation when using mob flairs

Gear

Clients in online multiplayer sessions now get items with the correct power level from merchants and mission drops (MCD-5449)

Removed the ability for Mystery Armor to have two separate ink cloud effects, one of which did not work (MCD-6357)

Bubble Burster enchanted with Burst Bowstring no longer deals instakill damage when wearing Shadow Walker (MCD-6361)

Fixed the enchantment shine on The Starless Night (MCD-7130)

Fixed the Corrupted Beacon flickering when used in the Tower

Reduced the particle trail of the Sparkler to improve particles stretching across the screen (MCD-5976)

Mercenary Armor's gear drop icon now matches the look of the actual armor (MCD-7088)

Using a Shadow Brew potion after the Shadow Shifter artifact no longer breaks the Shadow Form transparency effect

Fixed the sound effect for Dark Katana not playing when moving the item in the inventory until the inventory was closed (MCD-7312)

Enchantments

The Refreshment enchantment now triggers properly for every mob killed by explosion damage when using Exploding Crossbow or Fireworks Arrow (MCD-7046)

Key Golems are no longer affected by Void Strike, so players no longer have to wait to pick it up until the effect wears off ([MCD-7096 [ url=https://bugs.mojang.com/browse/MCD-7096 ](MCD-7096)

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Attacking the Wretched Wraith with the Shock Web enchantment no longer prevents it from attacking or moving (MCD-7176)

If Burst Bowstring and Infinity enchantments both trigger while using artifact arrows, the artifact arrows are now properly restored (MCD-7252)

Fixed the Ricochet enchantment not being triggered while using Thundering Quiver (MCD-7409)

Health Synergy now only triggers upon successful combat pet summons The Camp

Fixed player movement drifting when inside Camp structures (MCD-7156)

Improved the animation of the Tower door in the Camp when players in multiplayer approach and leave the door

Fixed the level 1 Mystery Merchant missing pieces of their stall in the Camp

Filled in some land in a gap of the Camp (MCD-2627)

Merchants' backgrounds now show the sky correctly in the Camp

The Tower

Fixed an issue where players may have had to clear the same floor twice if the 'Leave Tower' option was used after suspending a run on the same floor

The Tower floor reward screen now shows comparisons for rewards compared to equipped gear

Altered the damage output of Creepers when playing the Tower to be less punishing

Fixed Slimes spawned by the Corrupted Cauldron in the Tower remaining after the player died and respawned

Fixed Ghasts becoming invisible in the Tower after players summon pets

Fixed players being able to skip the Tower floor reward screen

Players no longer keep the Key Golem after dying on some Tower floors

Players can no longer start a Tower run with their own gear by dying in the Camp (MCD-7178)

Players can no longer start a Tower run on an unavailable difficulty level until the difficulty has been unlocked

The 'Escape' key can now be used to undo selected Tower floor rewards

Updated the 'Give Up' Tower prompt to be a bit clearer

Fixed fog popping in and out when the camera is zooming out on some Tower balconies

Adjusted the order of death messages when failing Tower floors to make more sense

Adjusted the buttons on the 'Go to Camp' prompt to be clearer and more consistent with other screens (MCD-7193)

Swapped the positions of the Accept and Undo buttons on the Tower floor reward screen to be more consistent with other screens. The Undo button is now red, too

Sound effects now play when pressing the Accept and Undo buttons on the Tower floor reward screen

Fixed sound effects not playing when equipping and unequipping items on the Tower floor reward screen when playing with mouse and keyboard

The number of bosses defeated in the Tower now updates properly when suspending a Tower run

Fixed a levitating torch on a Tower floor (MCD-7116)

If three artifacts are equipped in the Tower, selecting a new one with the mouse will no longer always replace the artifact in the first slot

Fixed the artifact in the third slot not activating on the first gamepad button press in some cases

Ancient Hunts

Took another shot at fixing the missing terrain issue in Spider Cave on Ancient Hunts (MCD-7110)

It is now possible to start an Ancient Hunt and offer Enchantment Points even while having 0 Enchantment Points available, as long as the items sacrificed have the same (or higher) amount of invested Enchantment Points in them. If the player does not have any Enchantment Points and they offer only unenchanted items, the system will not allow offering any points (MCD-5274)

Fixed a bug where the host lost sacrificed items when the Ancient Hunt mission vote failed (MCD-7344)

Fixed a bug where clients were unable to request to continue their Ancient Hunt mission in another players Camp

Fixed portals at the end of Ancient Hunts being incorrectly rotated by 90 degrees (MCD-5303)

Fixed doors appearing instead of Nether portals (MCD-5312)

Players can now spawn Thundering Growth in Ancient Hunts by sacrificing Jungle Awakens items, even if they don't own the Jungle Awakens DLC

Removed a button that didn't do anything when fighting the Tiny Scourge in Ancient Hunts (MCD-6547)

Fixed door texture flickering in Crimson Forest on Ancient Hunts (MCD-7114)

Missions

The development team has done a massive sweep at fixing issues in the world. This includes every mission across the base game, all DLCs, Ancient Hunts, and the Tower. There are hundreds of fixes with too many to list individually! These are the areas that fixes were focused on:

Filled gaps in the environment

Player and mob pathfinding

Fixed lighting issues

Removed unnecessary invisible walls

Added missing collisions

Fixed ambush skips

Fixed floating objects

Fixed flickering textures

Fixed an area where players could go out of bounds on Lonely Fortress (MCD-7004)

It is no longer possible to bypass the gate and break progression on Creepy Crypt (MCD-1356)

Fixed a secret already being found at the beginning of Creeper Woods (MCD-4613)

Fixed an area that could result in an infinite death loop on Arch Haven (MCD-3881)

Locked rotation of a tile in Desert Temple so a secret area could no longer be blocked (MCD-1701)

Fixed a stubborn door that wouldn't open in the crypt area on Pumpkin Pastures (MCD-6044)

Fixed an area that players could get stuck in after respawning in the crypt area of Pumpkin Pastures (MCD-23)

Fixed a pretty spooky issue that caused players to get stuck between two graves on Creeper Woods (MCD-489)

Fixed several areas where players could walk off the map on The Stronghold (MCD-6375)

Fixed an area where the foreground terrain obstructed the player's view on Creeper Woods (MCD-1859)

Fixed Pufferfish being immune to explosion damage in some areas on Abyssal Monument

Fixed an area that could be cut off on the map on Crimson Forest (MCD-7115)

Fixed gate opening animations replaying on Desert Temple during online co-op

Removed the Iron Golem's air bubble from Hidden Depths missions

Fixed a hole in terrain that players could get stuck in on Dingy Jungle (MCD-5856)

Fixed the Ancient Guardian pre-fight animations not playing properly

Fixed the moving walkways at the end of the Ancient Guardian fight rising too quickly

Cosmetics

Fixed the 'Vanish' mob flair not appearing correctly after defeating Spiders

Fixed an issue that allowed an infinite number of cosmetic pets to be spawned in. Sorry everybody! (MCD-6985)

Fixed several emotes continuing to play while players were frozen in ice, so they didn't look very frozen

Localization

Fixed cutscene subtitles in Simplified Chinese not matching up with the voiceovers for several missions

Renamed language configuration to Spanish (Latin America) (MCD-7323)

Fixed grammatical errors in Torment Quiver's description (MCD-6563)

Fixed the 'Reserved Item' pickup prompt text not being centered for majority of items in multiple…

This announcement was originally published by Mojang Studios on Steam on Oct 19, 2022.

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