September 3 Live Update
Dear Gyldhunters, thank you for your incredible support. We plan to perform a no-downtime update on September 3, at 08:00 UTC+0, to fix a batch of known issues. Afterward, you will need to update your game client via your platform's store.
New Content & Optimizations:
- Added Solo Mode for Brandrgarde's Normal and Cataclysm difficulties.
- Added region server details to recruitment messages displayed within chat channels.
- Added safety railings to all elevator platforms inside towers.
- Optimized the red dot indicator above enemy characters during matches, making it easier for Gyldhunters to quickly gauge an opponent's gear level.
- Added a phased submission feature for upgrading materials at the Collection Pedestal.
- Improved character movement when rapidly changing direction during displacement skills such as , making movement smoother and reducing the frequency of rubberbanding.
Class Balance Adjustments and Combat Optimizations:
Mercenary:
- Slightly increased the stagger inflicted on enemies by a to make post-block damage output more consistent.
- Increased the shield value provided by the talent in Trio Mode.
- Fixed an issue where canceling the charge animation of would result in abnormal Light Strike attack speeds.
- Fixed an issue where dodges performed under the effects of the , , and talents could still be interrupted even while in Super Armor state.
- Fixed an issue where the echo effect from Insatiable Heart - Demolisher would abnormally trigger stun stacks for the talent.
Withered Knight:
- Fixed an issue where the talent would still take effect on targets that were hit but not successfully pulled in.
- Fixed an audio issue where the detonation sound effects granted by the talent failed to differentiate between friendly and enemy factions.
Shadowstrix:
- Increased the wind-up duration of the skill.
- Increased the wind-up duration of the talent.
- The charge state of the skill now incurs continuous Energy consumption. This is intended to eliminate zero-cost pressure tactics where Dual Blades players could remain in a charge state indefinitely during combat.
- Slightly increased the Energy Cost of the skill.
- Added a minor Energy recovery effect upon successfully landing a charged buffed by the talent.
- Added a minor Energy recovery effect when max stacks are reached for the talent.
- Fixed an issue where characters equipped with the talent would still receive its buff even after being forced out of Stealth by taking damage.
Sorcerer:
- Optimized the input buffering for the and skills to prevent subsequent unintended skill activations.
- Removed the damage falloff scaling based on distance from the center for the skill; it will now deal uniform damage across both center and edge hits.
- Fixed an issue where certain instant-cast basic attack spells could not be cast directly while in Energy Overdraft. These spells can now be cast immediately in that state.
- Fixed an occasional issue where characters would rubberband back to their original position after dodging.
- Fixed an issue where the buff state from the talent would persist indefinitely under specific circumstances.
- Fixed an issue where the buff from the talent would persist indefinitely under specific circumstances.
Blackarrow:
- Slightly reduced the cooldown of the skill, with a slightly larger reduction applied in Trio Mode compared to Solo Mode.
- Fixed an issue where canceling the aim animation of or would result in abnormal Light Strike attack speeds.
Gem Affixes:
- Fixed an issue where affix text strings would only display the integer portion of values.
Critical Fixes:
- Fixed an issue where Gyldening DMG would spike abnormally under specific circumstances.
- Fixed an issue where Gyldening DMG would occur before the Gyldening progress had fully accumulated under specific circumstances.
- Fixed an issue where the investigation site icon for the Season Task would fail to appear on the minimap.
- Fixed an issue where the Season Task could not be completed under specific circumstances.
Other Fixes:
- Fixed an issue where characters could teleport a short distance when interrupted while using a mobility skill under specific circumstances.
- Fixed an issue where the team voice chat microphone icon would display incorrectly under specific circumstances.
- Fixed an occasional issue where the confirmation pop-up would repeatedly prompt on screen.
- Fixed an issue where the skill lock-on for Elite Greataxe Berserkers in the Verdant Grounds would be lost under specific circumstances.
- Fixed an occasional issue where the UI would unexpectedly close while looting in areas with a high density of containers.
- Fixed an issue where the interface would automatically close after looting all items from a container.
- Fixed an issue where players were unable to preview higher-tier collectibles at the Collection Pedestal under specific circumstances.
- Fixed a visual issue where drink names would display incorrectly on the Victory Wine screen.
- Fixed an issue where custom controller keybind configurations would automatically reset to default under specific circumstances.
This announcement was originally published by Bellring Games on Steam on Sep 3, 2026.
Open the original on Steam