Thy Ordinary Update is Here
Greetings Novices!
Today I'm pushing build 1.0.3.3 which brings a few fixes, quality of life updates and general improvements to the game. All of these have been in testing in the beta branch for a little while, and most are based on requests from players in discord or elsewhere.
If you're interested to help me progress the game, you can always join the discord channel and take the beta role where I'm testing new things from time to time. Or just drop by to chat!
I'll talk about a few of the key things below.
Pixel shader toggle
There were a few people not into the pixelation filter of the game, so I added an option to toggle this. Personally I like the gritty nature of this look, but I can understand some prefer not to have it. Existing players should open their graphics options to apply the new setting.
Offline mode
Something you also asked for, you can now play in Steam Offline mode.
Cursor freed
In windowed mode your cursor can escape the window when in menus.
Store bigger things
You can now store buckets and ladders in your hotbar. Just to make it a bit easier to fight fires and arrange ladders.
Fixes
Also several bug fixes that should fix the occasional book losses through colliders and other issues.
Here's the full change log (comprising all changes since 1.0.2.5)
Build 1.0.3.3.
Improvements:
-Can play in Steam Offline mode
-Quill now targets the book you are looking at in third person, not just the one in front
-Ladders and buckets no longer need to be dropped can be stored in the hotbar
-Improved crossbow bolt collider size and hit detection
-Unlocking a perk now activates the achievement for all clients, not just the player using the statue
-Improved colliders around arches to prevent items clipping if dropped in area
-Added Graphic Options to toggle pixel filter off (note this may have performance impact on lower spec set ups)
-Lobby join search only shows games of same version now.
-Joining a lobby from invite or otherwise will not succeed if client is a different version to host, and triggers a pop up.
-In windowed mode the cursor is not confined to the game window when in menus
Misc:
-Books now have a repair cost that is tied to their rarity (3,4,5,6,7 blessing from common to unique)
-Show repair cost in central HUD on book hover.
Bug Fixes:
-Prevented rare issue causing strange book behaviour such as falling through ground or from sky, persisting between runs, if a book was destroyed during check out or in other rare situations
-Adjusted shop colliders and default item drop height so items land on the counter
-Added time‑gate to item pickup to prevent rare issue where weapons get stuck in hands but are not usable
-Fixed order scrolls so they are not mirror‑flipped and now support double‑digit numbers
-Fixed position of pillar in cloister
-Cannot join a game early via code if a server has not started scene
-Water drip particles from bucket stop when bucket is stored in hotbar
-Speculative fix for spider animation fail. Reset spider proc gen walk at intervals to prevent getting stuck and dragging -Poltergeist does not collider with player
-Windowed mode setting save loads
Stay tuned for future updates!
This announcement was originally published by SquarePlay Games on Steam on Oct 17, 2026.
Open the original on Steam