Mutant Football League 2

[Update] August 5, 2026

Digital Dreams Entertainment

Change list

New Features & Improvements

Added proper away uniforms for the following teams:

Full Metal Mayhem Orc's of Hazard Scarolina Panzers Tokyo Terminators Training Camp

Added additional VO lines for kickoffs, etc; Reworked how Trades and Free Agents work with Player Cards. Players no longer need to be unlocked, and Player Cards now provide a 50% discount on signing costs; AI is now more likely to reject initial offers during Trades and Free Agent negotiations; Added 12 new tracks by Lil' Flip to the Lil' Flip's Cloverland Kingz DLC; Kickers and Punters no longer appear in the Player Bounties pool; Player Cards for the Training Camp team no longer appear as rewards; Updated several Custom Logo icons to better match their designs; Player Goals now display the required Overall Rating (OVL); After the Draft, when Auto-sign Rookies is enabled, the system now releases only the lowest-rated players at the corresponding positions; Winning a Wild Card Playoff game now also counts toward the Win Playoff Game and MVP in Playoff Game Player Goals.

Gameplay & Balance Updates

Assorted team balancing and player personalization improvements; Defense Improvements:

Defensive coverage AI has been overhauled; Faster reaction time in zone and man-to-man coverage; More precise collision boundaries for pass deflections; Improved assignments and coverage in several defensive formations and plays (e.g. plays from the Legion of Boom formation).

Free Agent Reshuffle:

More Free Agents, including new and returning community-created players from MFL1, are now available for signing; Rebalanced player ratings; Retired parody players are no longer available for signing. Their Player Cards remain available in the Card Album for collection purposes.

Bug Fixes

Fixed a bug that caused RB Kill stats to be tracked inconsistently. Kills made using the Chainsaw and Flame On Dirty Tricks are now tracked correctly; Fixed a bug where an AI onside kick caused the receiving team to line up incorrectly; Fixed an issue during handoffs that could launch the ball 40–60 yards backward, resulting in a fumble; Fixed an issue where the AI team could perform an invalid kickoff after halftime; Fixed a bug that could cause formations and plays to disappear from the playbook during games, even when the starting QB, S, and LB were still alive; Fixed a bug that could cause the game to hang after completing the Season 2 Draft; Fixed an issue where a running back could occasionally collide with an invisible object, which could result in a fumble; Fixed a bug that caused the QB Longest Pass statistic to track incorrectly; Fixed an issue that caused robot portraits to display incorrectly; Fixed an issue where Pass Deflections were sometimes not tracked; Fixed a bug where Playoff Wins were incorrectly counted as Season Wins for Season Objectives; Fixed a UI issue where the previous season's expenses did not carry over to the next season on the Team Budget screen; Fixed an issue where XP earned from on-field actions could occasionally be calculated incorrectly; Various additional bug fixes and stability improvements.

This announcement was originally published by Digital Dreams Entertainment on Steam on Aug 5, 2026.

Open the original on Steam

More from Mutant Football League 2

See more

Announcements come from each game's Steam news feed. ©2026 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. slopranks is not affiliated with or endorsed by Valve. Steam News