Mistakes of a First Time Narrative Designer
This is my first time doing Narrative Design after 20 years as a gameplay programmer.
I wanted to share my experience figuring out the quest system and content design for Mythmatch and what I learned to find the overlap between the game I wanted to make and the game I was capable of making.
This announcement was originally published by Team Artichoke on Steam on Dec 12, 2025.
Open the original on Steam