Nasty Zombies

v7.5 - M79 Grenade Launcher

Con No 1

M79 Grenade Launcher

The newest Ordnance weapon. The M79 launches grenades, but these have an arming distance so must be shot from afar, or ricocheted off of a surface before they will explode.

You can use the Weapon Toggle (V) button to toggle the sights on the weapon, which will change how the weapon is aimed.

Weapon Toggle

  • Renamed "Weapon (Special)" to Weapon Toggle
  • Changed the default keybind from X to V
  • Added a Weapon Toggle button to Controller (D-Pad Up)
  • Weapons now remember their toggle state, automatically restoring its previous state whenever you use it again

Weapon Toggle will be more integrated into weapons going forward, as it was with the SPAS-12, allowing you to toggle the folding stock, and now with the M79 allowing you to toggle the sight.

Grenade Jumping

When equipment explodes, if you are in the air, you will be propelled upwards allowing you to grenade jump! The closer you are to the explosion, the more powerfully you will be propelled.

Crosshair & Hitmarker

  • The default crosshair has been updated.
  • Hitmarkers have been updated and also animate.

Achievements

Simple Geometry

Headshot a Nasty Zombie by ricocheting an M79 grenade.

C-C-C-Combo Breaker

Achieve a 2.0x Headshot combo.

In Others News...

  • Added new modifier: Randomise Wall-Buys
  • Added new extra modifier: Infinite Equipment
  • Made some thematic changes to the exterior of the Colosseum
  • Removed the controller keybind for toggling HUD. This can now only be toggle on a keyboard (F1)

Hotfixes

7.5.1

M79

  • Increased arming distance from 4m to 5m
  • Projectile is no longer guaranteed to explode after ricocheting and hitting a zombie, it must travel the arming distance
  • Projectile explosion no longer collects miracles
  • Projectile explosion no longer destroys equipment

Void Zombies

  • Reduced void zombie teleport distance on Grounded from 5m to 2.5m

Camos

  • Reduced the requirements of all camos by roughly 20%

Melee Weapons

  • Split into 2 categories, Makeshift & Melee

7.5.1a

  • Explosion damage is now calculated based on the nearest part of the Zombie's mesh instead of the centre of its body
  • Thrown equipment can now collect miracles
  • Thrown equipment and projectiles now trigger hit events on objects
  • Fixed a bug where M79 projectiles were ricocheting in the opposite direction when hitting water

This announcement was originally published by Con No 1 on Steam on Oct 19, 2026.

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