Nemesis: Lockdown

Nemesis: Lockdown v. 1.0.0.3 patch notes

InterStudio

Survivors - transmission incoming,

Patch v. 1.0.0.3 is here and it’s a cargo full of improvements and fixes. In order to make the game as approachable as possible, we set our sights on some quality of life changes that we think will improve the overall experience. Also, we can’t afford to have too many bugs in the base. You’ll have your hands full dealing with the Intruders, that’s why we got rid of some of the bugs for you. Besides that, there’s also a bunch of fixes that correct and smooth out the gameplay, along with achievement fixes for all of you who like to hunt achievements alongside being hunted by alien threats.

If you’re interested in what specifically has been fixed and implemented, below is the full list of changes:

Improvements:

Improved game optimization

Fixed many instances of the game crashing

Fixed most crashes when loading the game

Implemented network connection optimizations

Implemented text and typo corrections

Changed the server list display

Added a view of the last 20 completed games.

Added option to join the waiting server directly from a web browser

Added information about rooms that were peeked at by other players

Disabled the ability to zoom in game map when in the Menu or Manual

Changed the appearance of Dynamic Benchmark icons in the settings

Fixed bugs related to changing resolution and windowed mode

Added a new Graphic Option - focal length.

Added a new Graphic Option - camera aperture.

Added the ability to change keybinds for camera movement and rotation

Gameplay Fixes:

The negative effect of the Knee Wound is now active only once for the round

Fixed the Weird Metabolism action - Contamination card is now placed in the discard deck

Changed the Action Cost of picking up items (not objects) to 0

Removed the Hand Wound effect on the activation cost of Quest Items

Bugfixes:

Fixed a bug that froze the game after using careful movement to move into a room with danger/silence exploration token, while having a slime marker

Fixed the Survivor's Distraction action not working properly when canceled and started again

Fixed the Isolation Room action - the game now always waits for a dice roll to finish before letting the player end the game

Fixed the Drive to Bunker action

Fixed the cost of picking up an object (you are now unable to make 3 actions in a row)

Fixed issues with interactive elements when canceling the Corridor/Door selection action

Fixed the instance in which the player wasn't able to click or swap the CSS token when using the CSS Control Room action

Fixed the issue of items not being removed after use when viewing the item panel

Corrected the description of the Fire in the Hole event

In the Panic Panel, renamed the Choose Item button to Delete Item.

Fixed a missing item title in tutorial

Fixed the output of information about the player's action when they open the door using the computer's action

Disabled arrows in corridors at the start of the game

Fixed the Enviro Suit and Battle Suit not displaying on characters after reconnection

Fixed typed text not showing up during character selection after launching the game for the first time

Fixed the loading screen during reconnection

Fixed an instance of the game not loading properly after reconnection

Fixed a bug of the game not displaying the Event Phase after reconnection

Fixed noise tokens showing up at the start of the game

Implemented improvements to music and sounds

Characters now turn towards the Room Action Element

Achievement Fixes:

Fixed the “Unwanted pet” achievement.

Fixed the “Martial Arts” achievement.

Fixed the “Dodge this” achievement.

Fixed a bug that caused intruder kills to be counted twice in achievements when melee killing them.

Fixed the achievement "Oxygen not included" being awarded to the wrong player.

Updated the "Facility Defender" achievement description from Vent Control Room to Defense Control Room.

Disabled getting the "Scrambled eggs" achievement for the first player if the Nest was destroyed by fire when the room was set on fire by Consuming Fire or an exploration token and was not previously extinguished.

Fixed an instance where we were not getting achievements that we earned at the end of the game.

Fixed the Intruders kills counting achievement by triggering Self-Destruct.

Hopefully, these will make your Lockdown experience better on many levels. As always, your feedback is welcome as it helps us in making the game better, so please keep sending it in.

Make sure to join our discord server to leave feedback, stay up to date with all the newest information and chat with other survivors.

Over and out, survivors.

This announcement was originally published by InterStudio on Steam on Feb 7, 2023.

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