Devblog for October 2026
Version 1.20 has been in development for the past few months, and its theme is pax mechanics. It was time to look into pax behavior to make it more interesting, while trying to preserve sim performance and pathfinder quality.
Pax will now be able to become commuters. If their selected destination has a good enough way back in the future, they will become a commuter. They will be stored in compressed form in a separate hall of their destination, and spawned back into the station when the time go back home comes.
Fare prices will now be a factor in pathfinding decisions. This is very complex to do at in a performant way at the scale of this game, supporting up to millions of pax making multi-leg trip decisions in advance. Fares are now paid on boarding, and they are converted into a pseud-second cost equivalent to become comparable to time alone.
To make fare gameplay more interesting, pax categories have also been introduced. Pax will spawn belonging to a category, following a player configurable distribution. Each pax category will have its own price sensibility, so you can mix pax who will spend a lot of money with pax who want to save money by taking slower trains, allowing all kinds of parallel service patterns that in previous versions were stealing demand from each other.
Check the devblog for all the details:
This announcement was originally published by Weird and Wry on Steam on Oct 30, 2026.
Open the original on Steam