The Sewer Update (v0.6.0.0)
- Added a new environment - underground sewer system
- Added a new extraction objective - "Close the Valve"
- Added new items - C4 and C4 Detonator
- Added a new item to prison Workbench - Fridge
- Added a new prison item to Prison Shop - Mirror
- Added Wagon car key to Prison Shop
- Added vehicle images to car keys in Prison Shop
- Added uploading a basic replay for Monthly Challenge runs
- Added a new achievement - "Valve Released Steam"
- Added a new achievement - "Lighthouse"
- Added new road textures
- Added blocking damage of flying props with weapons/items
- Increased count of rocks and props in caves
- Added swimming sound effects
- Improved swimming animations
- Added spiders swimming
- Added spiders drowning under water
- Increased seagull walking animation speed
- Added new console command - "freecam"
- Added new console command - "god"
- Added displaying the number of the apartment building upon entering
- Added apartments with numbers to map
- Increased spider count after objectives are completed
- Renamed game stat "Items Collected" name to "Items Brought to Prison"
- Added being able to call item pickup from cars spawned in the city
- Increased boat storage box and city car trunk's storage item count from 16 to 40
- Improved boat action hitboxes
- Added throwing items while sitting
- Increased island mesh resolution, but island size decreased a bit for now
- Added not rendering island mesh while inside cave or sewer
- Made shadows soft
- Increased payments for objectives
- Decreased default music volume from 0.4 to 0.3
- Increased default render scale from 0.8 to 1
- Fixed tangent inconsistencies causing differences in lighting on procedurally generated outside/interior building walls, roofs, doors, windows, stairs, Cave Base building, cave walls, cave hole, roof shed, roads, garages, ladders, prison, water, etc
- Fixed props impact damage SFX and particles not being synced
- Fixed giant spiders climbing walls in cave clipping through floor
- Fixed damage screen sides effect only visible on direct damage
- Fixed seagull getting stuck flying in the ceiling inside buildings
- Fixed seagull getting stuck on obstacles while walking
- Fixed seagulls going under water
- Fixed Prisongram filters dropdown text overlap
- Fixed oven door not staying closed
- Fixed edges of red webs floating above ground
- Fixed swimming animation staying too long after leaving water
- Fixed reflection inaccuracies and increased reflectivity of car bodies
- Fixed Hord lowest LOD layer always visible
- Fixed game time incrementing while waiting for other players to load
- Fixed prison yard door struggling to move
- Optimized and cleaned up geometry of more models: cave base railing, roof shed, all stairs
This announcement was originally published by Oddscure on Steam on Nov 10, 2026.
Open the original on Steam