One More Night

Bug Fixes for 2-2-20

Big Red Planet

Another week another update! Player animations look much smoother now, but they still are a little quirky, we’re keeping busy though and working as fast as we can to fix all the issues we possibly can. We’re starting to get to the end of the bugs and transitioning over to polishing and balancing so that One More Night feels that much smoother and better of an experience. We have a decent number of fixes and a couple additions this week, we hope you enjoy them!

• Fixed issue after player died and restarted game, night time music played instead of daytime music. • Multiplayer lobby night time slider and difficulty slider now update in-game settings properly. • Added change log to main menu. • Fixed issue causing towers and defenses to sometimes not get destroyed when hp was at 0. • Fixed some performance issues with defenses and towers. • Barricade and Tower Upgrade UIs now are disabled when in building mode to promote more visibility. • Fixed issue causing Barricade and Tower Upgrade UIs to be activated if you placed them during night time. • Fixed issue causing animations to not display correctly. • Made certain objects louder so that player could hear them from further away. • Fixed issue causing player to rotate around a central point while moving if mouse was over player. • Fixed issue causing in-game options menu to not save updated settings correctly. • Fixed some more incorrect enemy re-spawns.

This announcement was originally published by Big Red Planet on Steam on Feb 3, 2020.

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One More Night

$4.99action · co-op

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