Remembrance Day
Today is Remembrance Day. We remember the people who lost their lives in the First World War, and we want to mark the day with care and respect.
Over The Top: WWI is part of the Remembrance Day event on Steam. We had hoped to offer a discount, but we cannot set one right now. The same problem is affecting the Belgian Faction release date.
Our publisher, Raw Power Games , has run out of funds, and GG Publishing , which manages the game on Steam, is likely closing down. We are currently working out the details of this problem. Until that is clear, we cannot launch Belgium as soon as we had planned.
This may also affect our plans for the Winter Sale. Without the ability to schedule a sale, the game will not be able to participate in it. Things are changing, and we do not yet know where we stand or when these issues will be resolved. We will share an update as soon as we have something definite to tell you.
Original Raw Power Games post:
Despite what has happened, we remain dedicated to Over The Top: WWI. We know this news will be disappointing for many of you. This came without warning, and we currently cannot make the changes the game needs on Steam. We are also busy working through questions about Steam access, royalty payments, and more. We will keep you updated as we learn more.
If you would like to support the game during the Remembrance Day event, please visit our Steam page and share it with anyone who may be interested. Please also take a look at the other games in the event. There are many great games, and we believe the WWI gaming community should support one another.
Check out the Remembrance Day Sale here:
In the meantime, here are the latest Singleplayer patch notes:
Changelog OTT_1.7.1
Engineer structures and props
- Fixed walls, trench sides, sandbags, camouflage nets, and roofs disappearing when something nearby was destroyed or when the engineer died.
- Structures now collapse when the structure supporting them is destroyed. Nearby craters and digging no longer incorrectly destroy them.
- Props now react when the ground directly beneath them is dug away. Depending on the prop, they either collapse or tilt into a shallow dip.
Bot tanks, cars, trenches, and bridges
- Bot vehicles now cross narrow trenches directly instead of taking long detours, including trenches dug in front of bridges.
- Fixed vehicles refusing to cross large stone and railway bridges over deep rivers.
- Vehicles meeting head-on on a bridge now resolve the blockage: one reverses while the other crosses, even if another vehicle is parked behind them.
- Vehicles can find another route when a bridge is blocked. After a second failed attempt to cross a bridge blocked by a wreck or parked vehicle, bots take a new order instead of remaining stuck.
- Tanks escaping an enemy spawn zone while on a bridge no longer drive straight back into it.
- Tanks driving beneath a bridge they crossed earlier now avoid obstacles normally.
- Bots now find trench crossings farther along long routes, rather than checking only near the start.
Bot movement and animations
- Fixed bots bobbing up and down in craters and sunken rock floors.
- Bots no longer sprint while reloading or aiming.
- Bot movement speeds now match player speeds in every direction, including diagonally.
- Fixed bots sliding with frozen legs while changing aim as they walk.
- Fixed sideways strafing animations playing while bots walked straight ahead.
- Fixed bots bouncing in place when ordered to hold position.
- Bots now follow smooth jumping arcs at jump-up and jump-down points instead of teleporting.
Bot aiming, tools, and orders
- Fixed bots aim jittering back and forth at medium range in singleplayer.
- Fixed aim briefly snapping upward after a bot lost its target.
- Bots now switch to wire cutters before cutting barbed wire instead of swinging a shovel at it.
- Bots on melee or fists no longer attack barbed wire.
- Bots only approach tanks for repairs when they can actually equip their repair tool.
Singleplayer balance
- Fixed the enemy team gradually losing most of its bots during a match, even while the players team was winning.
- Difficulty assistance now activates only when the players team is tied or behind and fades out once the players team takes the lead.
- Assistance now fully resets after every round, so the next round starts at normal strength.
Controller aim assist
- Aim assist now targets an enemys head when their body is behind cover.
- Touching the mouse on a handheld no longer disables aim assist.
- Further aim-assist tuning was also included, without specific details in the notes.
Handheld support and graphics
- Legion Go, ROG Ally, MSI Claw, GPD, AYANEO, and OneXPlayer devices now receive Steam Deck-style setup defaults. These include interface scaling, controller button prompts, performance settings, and a shorter first-start tutorial.
- Added a Steam Deck graphics preset, called "Handheld" on other handheld PCs.
Networking
- Improved network-thread timing for Proton and Linux players, including Steam Deck and Steam Machine users.
Other fixes and controls
- The kill cam now highlights killers using mounted weapons or vehicles.
- Fixed thrown grenades bringing tanks to a sudden stop on impact.
- Restored missing flamethrower flame sounds.
- Fixed dropped weapons floating in mid-air, particularly near trench edges, craters, or when a soldier died beside a teammate.
- Added Swap Mouse Axes to flight controls. When enabled:
- Moving the mouse or controller aim stick up and down banks the plane.
- Moving it left and right pitches the plane.
- Keyboard controls stay the same.
Thank you for your patience and support.
/Flying Squirrel Entertainment
This announcement was originally published by Flying Squirrel Entertainment on Steam on Nov 11, 2026.
Open the original on Steam