Major system update: custom world rules, store rework, grid placement
Dear conductors:
This update has concentrated upgrades on archive creation, room rules, shops, inventory, construction and placement, train speed limits, multiplayer connections, and multiple core interfaces.
Players can now individually adjust world rules such as wolves, bears, acid rain, meteorites, and orbital obstacles. They can also set the stacking of items, the rate of food decay, and the consumption rate of various survival resources.
In addition, the quick inventory has been expanded from 6 to 7 cells per row, the store system has re-divided the product area, and you can freely switch between grid adsorption and free placement during construction.
Below is the complete content of this update.
Archive creation and world rules upgrade
The archive creation page has been upgraded to a full-screen interface and is divided into two tabs:
Basic settings Advanced settings
Added item stacking limit option:
Default 2 times 5 times 10 times
Lowering the stack limit will not reduce items already in the archive.
The following world content can now be individually turned on or off:
wolf pack bears infested acid rain meteorite attack Track barrier wooden piles
Added room temperature food spoilage speed settings:
slow Default Fast
The performance of refrigerators and other fresh-keeping equipment is not affected by this option.
The following survival costs can also be adjusted individually:
food consumption thirst consumption oxygen consumption
Each item can be selected:
slow Default Fast
The host can open the room settings at any time during the game, click "Apply" after modifying the rules, and the new settings will be saved and synchronized to other players.
Other players can view the rules used in the current room, but cannot modify them directly.
All options are saved with the archive. Old archives will retain the original experience and automatically add new options.
The inventory has been expanded to seven spaces per row
The quick inventory has been expanded from 6 spaces per row to 7 spaces per row.
Now supports:
Use numeric keys 1–7 to switch between holding items Use the mouse wheel to switch to the seventh frame Carry column expanded to two rows, totaling 14 spaces Backpack and hand slots are arranged in rows of up to 7 spaces
At the same time, the item grid size has been adjusted, and the inventory layout of the following facilities has been optimized:
furnace storage container cooking equipment Other facilities with item slots
Placement system upgrade
When placing and moving items, you can now switch between two placement modes:
Grid adsorption free placement
By default, press the H key to switch.
Grid snapping is suitable for:
Neatly arrange buildings Align multiple identical facilities Quickly plan rule layout
Free placement suitable for:
Fine tune the position Place large items Place irregular items Adjust the decorative angle
The placement prompt will display:
Current placement mode Corresponding switch button
Toggle buttons support rebinding, and the game will remember the last placement mode selected.
The original rotation operation remains unchanged:
Tap R: Rotate 90° Hold R and move mouse: continuous rotation
At the same time, the problem of continuous shaking and difficulty in accurate positioning of items during placement has been fixed.
Construction hammer system upgrade
The Construction Hammer has a new "Demolition" mode.
After selecting the demolition mode, swing the construction hammer at the building to complete the demolition.
In demolition mode:
Material consumption is no longer shown Don't show rotation tips again Optimize the arrangement of mode buttons Improve the visual representation of button selectable states
The display of each mode of the Construction Hammer has also been adjusted:
New house icon added in construction mode Enhance mode button border Add clearer operational feedback Current mode uses dark highlighting The current mode will display a check mark
Fixed name bug in demolition, repair and upgrade wheels.
Now:
The iron gate will display the name of the iron gate. The name of the iron window will be displayed on the iron window. Building names will correctly change based on the current material
At the same time, the multi-lingual names of the carriage connecting parts are added, and the problem that the names of iron doors, front shovels and other buildings in some languages are mixed with English is fixed.
Building and joint repair
Fixed an issue where carriage connectors could be removed or upgraded incorrectly.
Now the carriage connectors:
Cannot be removed by mistake Cannot be upgraded by error Still can be repaired normally
Fixed the issue of abnormal warping of some track connections and improved the visual performance of trains passing through the connection area.
Shop system reworked
The store system has been completely upgraded.
Main changes:
Redesign the store interface Adjusted to a visual effect that is more in line with the overall style of the game Added clearer product divisions Remove old and unclear categories Added special product area Increase the randomness of store items
Each time the store is refreshed, the products in the special area may change, giving the store refresh more exploration value.
Store products can now directly view the discount ratio.
When you hover your mouse over an item's price, you can see:
original price Current discount ratio actual price paid Price rounding rules for bulk purchases
Upgrade of train speed limit mechanism
Rearrange the train speed limit rules to avoid ambiguity caused by the coexistence of the default speed limit and the center console speed limit.
When the center console is not installed:
The maximum train speed is 15 m/s
After installing the center console, you can push and pull the joystick to select the following speed limit gears:
1m/s 3 m/s 5m/s 10 m/s 15 m/s
When the joystick is pushed to the top, the center console speed limit can be released.
Need to pay attention to:
The gear position controls the upper limit of train speed. The actual speed of the train still depends on the current power The handbrake can still be used independently
After the last center console is removed, the train will return to the default speed limit of 15 m/s.
Added day and night lighting control in the center console
A new "day and night lighting" setting is added to the center console.
After opening:
Automatically turn on train lights at night Automatically turn off train lights during the day It will still take effect after closing the console page.
When this setting is turned off, all lights return to manual control.
Day and night lighting settings are saved with the save.
Multiplayer online system upgrade
This update further improves the process of searching, joining and exiting Steam online rooms.
Optimized content:
Improve the experience of joining a room while invisible Improved joining experience when running other games simultaneously Improve the joining experience when running screen recording software Fixed the issue where some normal rooms could not be joined Fixed the issue where the joining status was not updated in time after the room was restored Support launching the game via Steam invitation and continuing to join a room Optimize room occupancy display Optimize room joining status Optimization join failure prompt Added room troubleshooting instructions Fixed the problem of being unable to try to join again after loading failure Avoid process conflicts caused by accepting invitations during the room opening process Improve handling after join timeout Improve handling when exiting a room Improved handling when a host leaves a room
When the friend list refreshes, it now retains:
Current browsing location Expanded friend entries
At the same time, the multi-language translation of the Steam connection and room creation failure prompts has been completed, and the problem that some online prompts are always displayed in Chinese has been fixed.
Loading and map protection optimization
Improved loading exception handling when entering the game and exploring the map.
Partial temporary read failures are now automatically retried.
If the map keeps failing to load:
A clear reminder will be displayed Automatically end current loading Return to game home page
Prevent players from continuing to play when map content is missing or the terrain has not been loaded correctly.
Archive list display optimization
The Steam cloud save prompt will no longer briefly flash when loading a save.
Time text such as "a few seconds ago" in the archive list will now continue to update in real time without the need to reopen the page.
Acid rain mechanism upgrade
Acid rain will no longer replenish plant pots.
During acid rain:
Planting pots do not automatically receive water The water collector will stop collecting rainwater When viewing the planting pot, the corresponding acid rain prompt will be displayed. When viewing the water collector, a prompt to pause water collection will be displayed.
The following operations are not affected:
Water plants manually Retrieving already stored water from a container Use purified water collected before acid rain begins
After the acid rain is over, the planting pots and water collectors will return to normal rules.
Also added the following tips:
Rainy Day Fishing Tips Water collector placement tips Roof shelter tips
The above tips support all languages in the game.
Removed the outdated prompt "Oxygen Town is located in the desert".
Optimization of desert enemies and bosses
Fixed an issue where the battle music may continue to play after the desert pirate train battle ends.
Music now resumes correctly after combat.
Fixed an issue where the enemy could still fire prepared shells after losing the target.
Bandit leader optimization:
Fixed the issue where the boss could still attack players after abnormally falling underground. Improved display stability of boss models and positions Fixed an issue where some attack ranges were abnormal Optimize the heavy smash action Added attack range prompt Added weapon trailing effect Added hit effects
The boss's attack direction and danger range will now be easier to identify.
Fishing system repair
Fixed an issue where the fish model might stay in the air when swinging the rod again immediately after catching a fish, or quickly switching handheld items.
Fixed the problem of small fish disappearing prematurely when observed from a slightly distance in three types of fish tanks.
Small fish now appear properly within a reasonable viewing distance.
Fixed the fish entry in the illustrated book
Fixed an issue where there was a question mark fish entry in the illustrated book that was temporarily unobtainable.
This entry corresponds to the new Fish King planned to be added in the future, which is still under development.
The display of this item has been adjusted at this stage to prevent players from mistakenly thinking that it is available in the current version.
We are deeply sorry for the ambiguity and misleading caused previously.
Food and drink model upgrade
Optimize the display of food and drinks on the table and in the hands of characters.
This adjustment:
Tightened table colliders for all foods Food can now be placed more compactly Tabletop mockup of 21 beverages scaled up to 1.5x A step-by-step review of the handheld performance of five characters Fixed issues with 10 types of food being suspended in the air, passing through molds, or blocking character faces
Protein bars revert to the black block model they had in historical releases.
Animal fence sound upgrade
Animals in enclosures will now play corresponding calls.
Different animals use their own sounds, and the frequency and volume of their calls are also limited:
not too frequently No sudden loud noise Multiple fences will not continuously make noise when present at the same time
Resource refresh collision repair
Fixed an issue where newly refreshed stones, ores and trees could cause stationary trains to be damaged after re-entering the game.
Affected areas include:
train floor front shovel back shovel
At the same time, avoid repeated collision damage from the same destroyed obstacle.
Adjustment of secondary technology consumption
Reduce the overall research cost of secondary technology blueprints.
It is now easier to enter the second level of technology, and the pace of early development is smoother.
Fixed the character’s defeated status
Fixed an issue where characters continued to slide on the ground after being defeated.
At the same time, the problem that when a character is defeated near a train, the body may be abnormally taken away by the train has been fixed.
Oxygen consumption repair
Fixed an issue where oxygen consumption suddenly accelerated in some cases.
Also fixes the problem that the oxygen consumption rate is not updated correctly in the following situations:
Enter the building Leave the building Switch map area Switch oxygen supply range
Repair of running status
Fixed the issue where the character automatically switches to walking state after opening the backpack or crafting page while running.
Now after opening these interfaces, the character's original running state will be correctly retained.
Production system upgrade
Added "All" category to the category column of the production page.
Players can now view all craftable items on one page, making it easier to search and find target recipes.
Audio settings upgrade
Background music settings have been moved to the "Audio" page.
Added "Turn off background music" option.
After closing:
Do not play background music Sound effects still play normally Ambient sound still plays normally
At the same time, the problem that some background music, ambient sounds and interface sound effects are not controlled by the volume setting has been fixed.
The "Turn off background music" title on the settings page no longer uses bold text, and the top and bottom spacing between the title and description has been adjusted.
Fixed an issue where ambient sounds or other noises may be played briefly when returning to the homepage from the main game or closing the game.
UI page upgrade
The display effects of multiple core interfaces have been optimized.
Adjustment content:
The interface background is softer Background masking is more solid Reduce reading interference caused by light transmission from the rear screen Item quantity text is deepened and bolded Durability bar display is clearer Optimize page layout under different screen ratios Avoid overlap between storage box page and backpack interface
Large battery power values will now automatically scale and remain displayed on a single line, and will no longer wrap or be incompletely displayed due to the maximum battery power being too long.
Corruption value, weapon durability and tool durability now use the vertical progress bar on the left to make the status display more consistent.
Set button operation feedback
The following items in the settings page now have mouse interaction animations:
switch run Key setting button
Corresponding feedback will be displayed when the mouse is moved and clicked.
Recipe details automatically close
Details of previously opened recipes are automatically cleared when leaving the cooking pot or beverage machine.
Recipe details will also be automatically closed in the following situations:
Switch device Close the facility interface Leave current device
No more manually clicking the X to close.
Prompt pop-up window time adjustment
Reduce the display time of the following prompts:
Drinks unlocked Recipe unlock Friends feeding content Technology Unlocked
Reduce the problem of prompts blocking the screen for a long time or affecting player operations.
Day and night refresh time fix
Fixed an issue where nighttime treasure chests and repeatable loot containers refreshed too quickly.
Now the same refresh wait time will be used during the day and night, and will not be refreshed early due to the flow rate at night.
Fixed an issue where the bandit leader regenerates too quickly at night.
The refresh wait time for bosses and treasure chests is no longer shortened due to night acceleration.
Seed detail adjustments
With the increasing demand for seeds in chicken coops and fish tanks, the number of seeds produced by the cultivation of strange fruits has been adjusted. From each original plant 1 piece: 50% 2 pieces: 25% 3 pieces: 25% The probability of breeding is changed to ->3 pieces: 50% 5 pieces: 25% 8 pieces: 25%
Some basic optimizations
-Fixed the problem that similar items such as refrigerators and chandeliers could not be stacked normally. There is no need to restore the stack by placing them and then removing them.
-Fixed the issue where bandit leaders were easily stuck near tents, stands and other camp facilities. After the boss is stuck for a period of time, it will automatically avoid obstacles and continue the pursuit.
-Fixed an issue where the bandit leader's melee attack might not cause damage when playing solo or as a host.
Thank you for your support and feedback
Thank you to every train conductor who boarded "OxyRail".
This update adds custom world rules, a seven-grid shortcut bar, grid adsorption and free placement modes, and redoes the shop, construction hammer and train speed limit mechanisms.
Online, acid rain, fishing, UI, audio, food display and many basic systems have also been further adjusted.
If you encounter problems while playing, please continue to give us feedback through the Steam community.
Your review is very important to us
If you like "OxyRail", please leave a real game review on Steam.
Every review and suggestion will help more players understand this game, and will also help us determine what content needs to be prioritized for optimization and development next.
If you think the game still has shortcomings, you are also welcome to write specific questions in the reviews or in the community. We will carefully read feedback and continue to make fixes and updates.
Thank you to every train conductor for accompanying this train to move forward.
We look forward to sailing into the future with you!
——"OxyRail" development team
This announcement was originally published by OxygenTech Limited on Steam on Sep 20, 2026.
Open the original on Steam