Dev diary: movement, a tougher circuit and deeper management
Hello everyone,
This is the developer of Padel Manager 27. This week has been one of my favourites: a week of paying attention to the small details, the ones almost nobody talks about but that you notice as soon as a match starts to look right.
The feet decide everything
A padel point is won with the feet before the racket, so I spent the week watching how my players move. Starts, stops, runs to the net, side-to-side movement with crossovers, retreats after a lob, turns and those small adjustments while they wait for the ball, always keeping their eyes on it, just like on a real court.
I built the movement system from hundreds of motion takes and refined it foot by foot, until they stopped sliding across the court and sinking into the floor. If you are the kind of person who watches the footwork, I think you will notice it. I certainly can't stop looking at them.
A circuit that makes it hard for you
I have refined progression and circuit balance so that developing talent in your academy feels rewarding and competing at the top remains a challenge.
More depth in management
Management keeps growing: scouting where it takes time to truly know whether a player is good, livelier negotiations and talks, a locker room where friendships, rivalries and pairings change what happens on court, and a view of the academy from above, with the hall and the courts. It is the first step toward the 3D academy on the roadmap.
What comes next
I am continuing with the movement and the shot animations, which are next on my list, and I am preparing new material to show you the game the way it deserves. Every week I will tell you here what I am working on, because every detail counts and I want you to see it. In the meantime, the guides explain how to get the most out of the bench, your pairs and the rhythm of the matches.
Thank you for following along. See you on November 16.
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This announcement was originally published by Sácame de Pobre Games on Steam on Oct 9, 2026.
Open the original on Steam