The entity is getting fairer, thanks to your reviews!
Hi again everyone!
First of all, thank you for every single review! We try to read all of them and lately one thing comes up again and again: "the entity always finds me", even when you sneak and stay quiet.
We looked into it further and found a few things that influence how sound is perceived by the entities in a way we do not intend. So the next big update to version 1.5 makes the entity fairer on every map.
Changes will carry into the new entity as well:
- Walking normally barely carries through walls anymore. Your footsteps now count once, not twice (this is a bug in 1.4)
- Sprinting is still loud, but it no longer carries through walls as far
- Talking very quietly (the lowest part of your voice bar) is no longer heard at all
- After the entity catches someone, it stops heading straight for the rest of you for a while (Easy to Hard)
- It no longer drifts toward players hiding in closed hiding spots
- The Easy description is now more accurate: on Easy the entity is hard of hearing, short-sighted and slower, not fully deaf
It is still dangerous though. If it sees you, run ^^
A few of you also told us the zombie moans way too much, and after a while it just gets on your nerves. We are looking at it, so it's not annoying anymore in the upcoming update!
Please tell us how it feels once the update is out! If something is too easy now or still feels unfair, write us on Discord or in the comments below.
We can tune all of this fairly quickly after the major update.
Thanks for playing with us!
Your two brothers at ZTEK Studio
This announcement was originally published by ZTEK Studio on Steam on Oct 29, 2026.
Open the original on Steam