Paper Planet

The Return Update!

Doodlegames

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WE'RE SO BACK!!

Hi everyone! Will here. It has been quite awhile huh? Almost three years since the last update. I'm sure many of you are wondering what happened. Well, to cut a long story short, apparently I have an autoimmune disease. During the time I was working on Paper Planet it went completely undiagnosed. Around when the boss update was released, things came to a head and I had to abruptly stop working on the game. It has been a long and arduous journey since then, but I am finally feeling better. While I'm still not quite up to speed with where I used to be, I do feel well enough that I can start pursuing my passions and living my life with some degree of normalcy again.

The Return Update

Which brings us to this latest update! While it may not have a massive amount of content, I took some time to fix some longstanding bugs and issues in the game that were left when I had to suddenly quit, as well as making some graphical improvements.

More To Come?

So what's next for Paper Planet? Well, I'm not quite done yet. I want to give the game one last big update before moving on to other stuff. I think in many ways I lost track of why I was making the game and why I cared so much about it as development was nearing its end, so I want to do right by myself and move forward from a direction I'm proud of. To make something I'm truly excited and passionate about. That's why I started making games in the first place, after all.

As for this current update, here's the full changelog! Lots of tweaks and fixes, so please let me know if anything is broken :)

Patch Notes

New Content

  • Added five new items and a new planet: the Party Planet!
  • Added Brazilian Portuguese, Spanish, and German translations

QOL / Polish

  • Added copy and paste buttons to seed fields
  • Added a title card for each zone
  • Added a new zone transition effect
  • Changed how background debris spawn and move
  • Redid some of the sidebar UI
  • Added a "quit to title" option in the main menu
  • Unstackable items can no longer generate if seen previously

Rebalancing

  • Fountain Bullets: Gave a tighter spread but increased despawn time of extra bullets
  • Lockon Radar: Bullets now home in on the enemy that's the closest to the cursor, within a range
  • Resonant Bells: increased cooldown from 1 to 1.7 seconds
  • Violet's petals: Now has a maximum time you can keep your shield raised, before needing to lower it for 1.5 seconds
  • Cyclotron: Now cycles between 3 different shot patterns whenever you teleport
  • Viridian Inverter: Bullets now change direction when shielding instead of teleporting
  • Castle Crusher: 4th shot now knocks enemies backwards
  • Ancient Dial: Now fires a bullet regardless of if there are enemies on the screen
  • Flower Bullets: Now shoots a bullet with a damaging stem stretching to the planet
  • Drag bullets: Slightly raised drag amount
  • Charged buddy: Decreased firerate from 33% to 25% of player firerate, removed from shop pool
  • Phobos Drone Bay: Decreased pierce and increased damage
  • Increased red bullet yellow bullet nullification aura
  • Decreased the health of most bosses
  • Decreased the health of some later-game enemies
  • Removed the damage absorption of bosses buffed by a core
  • Changed Hivemind Violet's red shooters to fire less frequently and more sporadically
  • Nerfed reroll core to only reroll once per zone
  • Increased the amount of time combo stays paused for when moving zones
  • Nerfed Karmai laser spin and yellow circle attacks
  • Nerfed reflector with a larger cooldown before reflecting a bullet back as yellow
  • Nerfed Power Pylon to only double buddy firerate and decreased its effect radius
  • Made most buddies orbit the planet at the same speed

Fixes

  • Fixed a number of broken achievements
  • Fixed randomly spawned curse items in boss rush not having a curse
  • Fixed enemies not firing after coming onscreen
  • Fixed bullet effects not animating due to the tactical nuke explosion taking up all of the space on the sprite atlas
  • Fixed Karmai laser spin sometimes hitting the player through the planet on low framerates
  • Fixed most scrollbars being too fast/slow
  • Fixed the "item bonus" text in boss rush missing localizations
  • Fixed Kingly Core messing with seeds
  • Fixed the win card for boss rush missing localized text
  • Resonant bells no longer collide with bullets while activated
  • Fixed the aimline not disappearing when you're outside of the allowed firing angle
  • Who Needs Items? Achievement no longer requires a win to trigger

This announcement was originally published by Doodlegames on Steam on Oct 12, 2026.

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Paper Planet

$14.99action-roguelike · arcade

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