FINAL PRE-LAUNCH CONTENT
Need a few groups to test our FINAL PRE-LAUNCH UPDATE v1.51.4 :
This update is huge, adding a lot of fresh content ahead of our launch on Oct 14th (most notably, a new enemy)!
Features:
- A new "Stalker" type of enemy. We'll let you figure out how it works
- A cod-zombies style electric trap that affects both players and enemies
- New Banana Peel item, throw it across a room to make players ragdoll
- Emotes! Finally!
- New rooms (some with deadly jumps): Utility Shaft, Radio room, Comms Wing, Prison Chunk 2.0, Pump Station, Server Vault
Balancing and Improvements:
- Increase default Lure cooldown to 90s
- Shows who else is infected during the role-reveal screen
- Refreshed some old HUD elements
- Added an "Edit" icon to the match settings
- Added variety to the Kid's scream, so it's not so boring
- Better displays the lockdown voting results
- A very pretty main menu and spash screen
- Loading screen now tells you what's happening, so you don't think it's stuck
- 3rd person camera while ragdolling
Fixes:
- Fixes an issue with room randomization
- Fixes enemies from being stun-locked by players
- Fixes ragdolls passing through lockdown door
- Fixing text clipping with the PTT setup stuff
- Fix the alarm lights in the prison chunk
- Fixed a bunch of z-fighting and visual glitching with meshes
- Fixed a bunch of issues with ragdoll in general
- Fixed an issue where the Kid's scream and Behemoth's yell would cancel each other visually
- Fixed a bug in the CCTV that could cause a crash when quitting the match
- Fixed an issue where "unstuck" wouldn't work on non-hosts
- Fixed an issue where toilets were visually dirty even when not selected as a completable task
Note from the devs: love u mean it
This announcement was originally published by FourDots on Steam on Oct 10, 2026.
Open the original on Steam