PLAYTESTS NOW OPEN!
Welcome strangers (new friends)!
The game is stable, and the core loop was tightened up
Navigation:
No more getting lost!
- Press [TAB] for a tablet -- it provides a mini-map and info about task status.
- Press [R] for pulse -- a free scan of your environment that highlights items and tasks.
- Map size reduced -- no need to sprint everywhere and miss out on funny moments.
- Lockdown Teleporting -- you'll no longer miss the arguments! Plus, running back was annoying.
Infected:
New abilities!
- Power Surge -- Disables many electronics, and prevents the starting of a Lockdown for 30 seconds.
- Summon Knife -- Equips a knife that can kill players.
- Sabotage -- Creates traps/hazards on the Circuit Breakers and Hull Breaches. These will harm players.
- Lure Entity to Player -- Places a tracker on a player, certain enemies will ignore everyone else to attack them.
- Sense Entities -- Highlights players and entities through walls.
Lockdowns:
Now reliably useful!
- Lockdown-Captain -- Complete enough tasks and one player will be chosen as "Captain" during the next lockdown. The captain sees 1 random player's role.
- Lockdowns are MUCH quicker -- no more awkwardly waiting for cooldowns.
- Lockdown Teleporting -- as stated above
- All the info is on one singular screen for everyone -- no need to run around and find your terminal.
Core loop:
Everything is simplified!
- No more "escaping", we're all just trying to kill each other.
- If all tasks are completed, innocents win.
- Complete enough tasks, unlock a Lockdown-Captain.
Quality of life:
No more confusion!
- Confused about something? Open your new guide book and learn about every mechanic!
- Popups for everything, never miss out on what's happening in the match!
- Many smaller improvements to make the game much more clear.
[Love y'all, let us know whenever you want to hop on]
This announcement was originally published by FourDots on Steam on Aug 12, 2026.
Open the original on Steam