Update - 0.8.2.0 - Happy Halloween!
Happy Halloween Pilgrims!
Although not particularly Halloween themed we hope you enjoy the new update! Some new additions and a lot of fixes!
Additions:
- New enemy encounter.
- Added a spinning wheel axe throwing game to the merchant's area.
- Added a Soul Jar opening up more save game possibilities.
- Full controller support (still a bit fiddly in the menus).
Changes/Fixes:
- Upgraded from Unreal 5.5 to 5.8
- Fixed audio crackling.
- Fixed small items falling through gaps in the wagon floor.
- Players can no longer push the wagon while holding two-handed items.
- The Crystal Compass now works for both host and clients.
- Dice effects bug fixing
- Fixed client not being able to see the doll when held by the host.
- Added extra safeguards against re-petrification by the Snake Monster.
- Added safeguards to stop items clipping through the floor.
- Relics no longer push the player when equipped.
- Fixed doors becoming permanently locked if the player died while lockpicking.
- Fixed unlimited lockpick bugs.
- The lockpicking UI now shows the correct number of lockpicks.
- Fixed camera shake when looking left or right while pushing the wagon.
- Fixed being able to use items after an enemy has picked them up.
- Enemies now release the player if they die while holding them.
- Fixed camera shake while being held by an enemy.
- Fixed the player’s head appearing detached from the enemy’s hand when grabbed.
- Fixed being sometimes unable to scroll through quick slot items.
- Trials: fixed a wooden platform that pushed players into a pit through no fault of their own.
- Fixed players getting stuck in the roof of the resurrection point at the end of the game.
- Fixed an exploit where spamming the “Go” button moved the wagon further down the road.
- Fixing various FPS drop causes
- Reduced the number of holes players could get stuck in around points of interest.
- Fixed a client’s body falling through the world when the host killed them with a spear or other implements.
- Fixing some dungeon room holes
- Fixed client animations looking like slow motion on the host’s screen.
- Fixed being able to duplicate a crystal by placing it in a doll before buying the doll.
- Fixed mirror enemy jittering for clients.
This announcement was originally published by DESPERATE MEASURES on Steam on Oct 31, 2026.
Open the original on Steam