PILGRIM

Update - 0.8.2.0 - Happy Halloween!

DESPERATE MEASURES

Happy Halloween Pilgrims!

Although not particularly Halloween themed we hope you enjoy the new update! Some new additions and a lot of fixes!

Additions:

  • New enemy encounter.
  • Added a spinning wheel axe throwing game to the merchant's area.
  • Added a Soul Jar opening up more save game possibilities.
  • Full controller support (still a bit fiddly in the menus).

Changes/Fixes:

  • Upgraded from Unreal 5.5 to 5.8
  • Fixed audio crackling.
  • Fixed small items falling through gaps in the wagon floor.
  • Players can no longer push the wagon while holding two-handed items.
  • The Crystal Compass now works for both host and clients.
  • Dice effects bug fixing
  • Fixed client not being able to see the doll when held by the host.
  • Added extra safeguards against re-petrification by the Snake Monster.
  • Added safeguards to stop items clipping through the floor.
  • Relics no longer push the player when equipped.
  • Fixed doors becoming permanently locked if the player died while lockpicking.
  • Fixed unlimited lockpick bugs.
  • The lockpicking UI now shows the correct number of lockpicks.
  • Fixed camera shake when looking left or right while pushing the wagon.
  • Fixed being able to use items after an enemy has picked them up.
  • Enemies now release the player if they die while holding them.
  • Fixed camera shake while being held by an enemy.
  • Fixed the player’s head appearing detached from the enemy’s hand when grabbed.
  • Fixed being sometimes unable to scroll through quick slot items.
  • Trials: fixed a wooden platform that pushed players into a pit through no fault of their own.
  • Fixed players getting stuck in the roof of the resurrection point at the end of the game.
  • Fixed an exploit where spamming the “Go” button moved the wagon further down the road.
  • Fixing various FPS drop causes
  • Reduced the number of holes players could get stuck in around points of interest.
  • Fixed a client’s body falling through the world when the host killed them with a spear or other implements.
  • Fixing some dungeon room holes
  • Fixed client animations looking like slow motion on the host’s screen.
  • Fixed being able to duplicate a crystal by placing it in a doll before buying the doll.
  • Fixed mirror enemy jittering for clients.

This announcement was originally published by DESPERATE MEASURES on Steam on Oct 31, 2026.

Open the original on Steam
PILGRIM

$7.993d · action-adventure

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