Mid April 2026 Update
Hey Everyone!
It feels like I just released an update, and here is another one already! I started playing around with Seeded Runs and realized it was actually a bit easier than I thought it would be, and suddenly I already had it working! I also discovered an enemy variant I created which I never actually put into the game!
Seeded Runs
So this is a pretty standard idea in Rogue-likes, being able to enter a custom seed to retry an older run or play one your friend tried out. I created a new button and window for this (see below) and it works really well! I considered disabling achievements when in a seeded run, but I don't think the seed is that impactful towards achievements (plus you can always just use the Adventurer to essentially do the same thing!) so I currently left it as-is. Let me know if you think I should go back on that idea!
Frost Lector
When playing the game again I noticed a severe lack of Frost and Fire enemies, and one of those reasons was I totally forgot to actually enable the Frost Lector this entire time! So voila, a new enemy. Sure it's just a reskin but it does add some additional utility to frost resistant armor.
Bug Fixes
- Fixed bug where Continue would reset the seed on loading a save, resulting in new levels each time
- Fixed bug I just introduced where shields would incorrectly have Shield Master enabled by default
- Fixed bug where explosions could hit you twice
- Fixed bug where getting directly hit by projectiles could prevent status effect damage
- Reduce damage from direct hits due to poison projectiles while increasing poison duration
What's Next
I am still working on the encyclopedia, and I've also noticed a few visual bugs regarding the level backgrounds that I would like to fix. I also had some fun ideas to increase level variety!
This announcement was originally published by Wozzy Games Limited on Steam on Apr 18, 2026.
Open the original on Steam