Planet Killer Patch v1.0.11
v1.0.11 Planet Killer Patch notes
New Features and changes:
Payload number on weapon tooltips scale past Teratons. Added visible cooldown to the right click wingman rally function. Damage and DPS numbers in the loadout screen are simplified once trillions are passed.
Game Balance:
Most percent boosts have been changed to additive instead of multiplicative. Projectile replicators were stronger than intended and have had a maximum effect cap introduced in addition to being changed to additive. DRV Drone Vessel Class bonus: Fleet Fire rate +10% -> +25% FDN Fleet Dreadnaught Class bonus: Ignore damage rate: +10% -> +11% CRS Cruiser Class bonus: Shield regen 1/s -> 2/s
Bug Fixes:
Fixed an issue where projectile replicators could still generate with higher values than intended. Fixed an issue where past a certain depth, resuming a save would reset the seed of the map generation. HUD cooldowns now count down in real time seconds. Fixed a crash that could happen when reaching damage cap and adding more damage. Fixed an issue where past a certain yield tooltips would display weapon yields in billions of megatons instead of scaling upwards naturally.
The Planet Destroyed leaderboards have also been reset.
This announcement was originally published by Talisman One Studio on Steam on Sep 16, 2026.
Open the original on Steam