Planetoid Pioneers Online

EA Version 2: startup and slowdown fixes!

Data Realms

We had a really fun free first weekend playing Planetoid Pioneers Online with you all! Unfortunately, some had trouble starting the game due to obscure configuration issues with our compilers, that we now have finally tracked down and fixed.

We also noticed that players with slow computers would cause whole games to slow down for everyone, due to the way we have to do networking (via determinism) with all the crazy physics going on. So, we've added a feature where slow players are detected and the others in the game are offered to vote to have them booted out. It's not so nice for the slowpoke, but it's better than the whole game experience being ruined for everyone.

Keep an eye out for highlight videos on some of the game modes that you unlock later - Deathmatch and Base Battle are some of the ones we have the most fun with ourselves when we playtest! We'll publish them later today.

HIGHLIGHTS:

Fixed game not starting for some players

Added automatic kick vote, triggered for slow players

Fixed menu selection jumping when new lobbies appear or disappear

Auto picking best server more accurately based on ping measurement over longer time span

FULL CHANGELOG:

ADDITONS

Titleoid text gradient added, wip

Added font gradient functions, set PPORelease config by Release (PP) config

Menu selection stays even if menu lines get added

Added mp:getCurrentRealTimePassed() using real time for slowdown average calculation

Added kick vote, triggered for slow players

Added and bound c2d:KickPlayerFromGame()

Added simple slowdown warning, shift hint appears later

Ammotoid: handling disconnected players, added mp:isDisconnectedPlayer(ctrl)

Added shift menu hint

UPDATES

Changed "kicked from lobby" to "kicked from game"

Updated gradients

Race: handling disconnected player on start, showing button to enter vehicle

Auto server by ping average over last 40 secs, showing reason why lobby is filtered

Removed weird exe in shaders dir

Implemented newest SDL 2.09

Merged two messages about kick into one

Team left checker off by default

Detecting disconnect via DisconnectReason() too

Removed two potentially IP infringing textures

"Saving Failed" error only in dev release

Disabled saving in tutorial

20 sec delay on game start before auto kicking

FPU try to setup to standard on game start

Triggering kickvote at 20% avg sd over 20 secs

Calculating moving average of slowdown over 1 minute for players and using for auto kick vote

Updated memory req. and recomm. check for PPO / PP

Updated the version text

Testing ending game when complete enemy team left in bb temple

Not winning bridge battle if all other leave

Not respawning disconnected players

Bridge battle: handling disconnected players

FIXES

Fixed hold shift hint overlapping mp:message

Updated build number, so it's ready for the build with startup fix etc

Fixed menu mouse broken

Fixed bug in saving menu position

Race: fixed extra capsules in netplay

Lua error on leave fix

Fixed shift menu hint

Fixed player count wrong issues

This announcement was originally published by Data Realms on Steam on Jul 16, 2019.

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Planetoid Pioneers Online

$1.99action · early-access

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