Planetoid Pioneers Online

Winter SALE (60% OFF!) Update with Workshop Support Added

Data Realms

It's been a while... the main reason for the slow updates most of this year: Data had a baby - turns out that is very distracting! However, we have pulled together a super cool thing: Being able to create or edit any planetoid, game mode, pioneer, tool, item, weapon, monster, vehicle, or robot in the separate editors available through: https://store.steampowered.com/app/300260/Planetoid_Pioneers/ ... and then publish and play directly to the new Workshop here in Planetoid Pioneers ONLINE! Your friends who subscribe to your new mod will get the latest version automatically, and you'll all be able to play the totally custom content (images, audio, scripts, etc) you or someone else from the community has made - no hassle, no sending files to anyone! And whenever you update your mod with some cool tweaks, that gets sent to all subscribers before the next game starts as well.

HIGHLIGHTS:

Hosting subscribed workshop scenes and automatic downloading for players who joined that lobby

Performance improvements in text rendering, lua scripts, and engine percision

Added host chat cheat commands /a /b /g

Host can run lua code in chat via /c

FULL CHANGELOG:

ADDITONS

Added makeCalcOncePerFrameFunc()

Added host cheats /a /b /g /c

Added one more workshop error

Using new write funcs for mp:addMessage(), chat etc

Base battle sky island also added win cam and intruder alert

Added url DRL Steam

UPDATES

4x faster performance of UI, optimizations in pioneer

Optimized pp_camera by 50%

Disabled chat hint as it is now triggered and handled by script

Optimized gun_helper in with many guns, mostly primoid

Updated server man for new location and databaze, also game sends logs to new server man

More optimizations

Clarified the drag n drop error message

One more check on server for scene name not containing folder or extension

Can't drop scene to PPO when the same in workshop folder and red warning

Removed workshop hosting debug prints

Chat over spark test

Start on speech bubble over spark

Can also get crafty racet ach in SP

Set 'Whole program optim' and 'FPU model Fast' on PPO DevRelease and Release

In regular PP now preloading all blueprints to also solve blueprint Preview pictures in particle Systems

Cant join lobby if scene name not found on workshop (yet)

Deb prints

Also cant start scene in 1 plr lobby if not downloaded yet

Tagged Blank Planetoid "Online Multiplayer" and excluded it manually from PPO menu

Testing FPS and showing in lobby

Disabled pp.AI auto assigning teams, which breaks things like respawning sometimes

Removed some multiplayer scenes from asteroid belt

Prepared primoid achivement

Changed so MO can be charged with aurium while it is being consumed

Tweaked rocket aurium consumption and breaking

Rocket using aurium

Enabled whole program optimization for PP Release config

Optimized GetMOsInRange and similar functions

Made GetAssembliesInRange with optional param include hidden, same for other functions GetAssembliesInRangeByTag, GetMOsInRange, GetExplosiveMOsInRange, GetJointsInRange

Showing all IO warnings in dev release

Made GetHumanControllerTC local test

Player names on game start written with new write()

Changed PP DevRelease config to FPU:fast and whole program optimization

Floaty texts use new write function

Fixed new Write update pos and background glitch

Joint updates for crazy physics fix, wip. not affecting current physics

Updated menu write() test

Made c2d:GetCurrentFPS() return 0 when in networked game - indeterministic

Detecting steam overlay activated and pausing game if single-player

Chat string max 100 chars

Mad Enter key activate chat too, unbound form EnterExit during game but not in menu

Another small update to blank planetoid

Updated blank planetoid

Can host workshop scene after sub without restarting game test

Flashing game window if new player joined lobby

Showing scene info when selecting lobby scene

Hosting workshop scenes test

FIXES

Fix: chat could be be open also in edit mode

Fix: deactivating chat input in html when loading scene

Fix: setting final camera by player also after scripts run

Fixed scenes name mismatch sometimes on clients when scene was changed in lobby

Fixed scene folder sometimes appeared in scene name in lobby

Fixed worm spamming "?" debug prints

Fixed bubble position over spark

Fixed base def getting stuck at high wave, fixed some english names, showing blueprint names in loot choice in base def

Fixed lua error in pp_steam

Fixed text getting stuck on screen

Pp_mp fix 2

Fixed pp_mp lua error

Fixed going left on rover race, higher goal time in planium

Fixed some achievements triggering when scene aborted

Fixed base def wave 20 achievement

Fixed error in prev commit

Fixed error in prev commit

Fixed can host not downloaded scenes

Fixed finding workshop scene lobbies, added cant connect to workshop error

Fixed junk cage getting cleaned up if not broken yet

Fixed scene:GetHumanControllerTC not disabled correctly

Base def fixed enemies rushing other core

Fixed one turret team killing in base battle

Fixed consuming aurium from MO while charging MO

Fixed cameras fighting in when hud marker appears

Fixed save loading

Fixed GetAssembliesInRange finding hidden assemblies too

Fixed [scripting] button in help panel

Fixed graphical glitch - forgotten file commit

Fixed graphical glitch on ring TO (atmosphere objects)

Fixed scene:Write() was not working after scene reset

Fixed reactor add blueprints messed up by blueprint sharing

Fixed no enemies spawning in base def

Fixed lua error in some cases if remote controlling

Fixed bubble pos for multiplayer

This announcement was originally published by Data Realms on Steam on Dec 20, 2019.

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Planetoid Pioneers Online

$1.99action · early-access

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