Update 3.5 - Evolved Edition!
Welcome to the Evolved Edition!
This major FREE update brings a massive collection of new features and content to PCE on PC.
Originally created for the game's console re-release (Primal Carnage: Evolution) , we have added a truly gargantuan amount of goodies here at no extra charge. There's no need to buy a new version or an upgrade DLC, this is our way of saying thankyou to our PC players for sticking with us over ten+ years.
The sheer number of improvements, fixes and additions in this update is frankly too big to cover in our usual manner, so without further ado, we'll let the changelog speak for itself...
Enjoy!
FULL CHANGELOG
Version 3.5
- NEW Trapper weapon - Dual Repeaters (lever action rifles)
- NEW Sandbox freeroam overhaulfeaturing bonus playable dinosaurs:
- Brachiosaurus
- Compsognathus
- Iguanodon
- Parsaurolophus
- Stegosaurus
NEW feature: dinosaur drinking
- interacting with dynamic water pools will restore stamina 3x faster
- drinking feature is usable in any game mode where you play as dinosaurs
- prompt to drink will show when next to a water source with less than full stamina bar
- can optionally continue holding Use key to drink once the bar has filled up
NEW Combo Meter
- Combo timer begins after your first kill
- Get another kill before the Combo window expires to keep it going
- Each subsequent kill while Combo is still displayed onscreen gives more EXP than the last
- (max Combo is unlimited, but bonus EXP caps out at 500)
NEW Announcer System that reacts to gameplay
- intros and outros every match
- calls out kill streaks, combos and special kills
- (includes volume control and on/off toggle)
NEW Sub-game mode - Team Botmatch
- Removed AI bots from Classic Team Deathmatch servers
- AI bots are now only usable in this separate variant game type, Team Botmatch
- uses a smaller map rotation with only the levels that properly support bots
- AI bots are now marked in the scoreboard instead of displaying as rank zeroes
- bots in Team Botmatch will award half EXP when killed
- you can also play Team Botmatch offline / Solo
- (if you are logged in, you'll receive EXP and progression in Solo TBM)
fixed not getting health back as dino when killing AI bots
fixed human AI bots being able to continue shooting while being eaten
fixed being able to exploit the basictesting AI / bots to gain rapid resupply EXP
fixed bots contributing towards class limits / preventing players from selecting classes
- trying to join a class that is "full" of bots will now "kick" a bot to free up a slot
fixed AI bots outside of wave survival continuing to move when they shouldn't
- (e.g. when eating, pounced, netted, etc.)
NEW Skillshot System
[awards bonus points for skilled play in Competitive]
Starting selection of "skillshots" currently includes:
- Intoxicated - Get a kill while affected by venom / bleed / speedgreed
- Meat Fountain - Instakill with an impact grenade
- Blindfire - Kill an enemy while blinded by spit
- Boned - Melt an enemy with Cryo acid spit
- Lemming'd - Blind a player and have them die from fall damage while blinded
- Toxic - Kill someone with Dilo poison bite (damage over time)
- Indigestion - Kill a Tyrant while they're eating someone
- (more to come in future updates)
NEW intel collectables are now activated!
- dive deep into the world of Primal Carnage with over 200 pieces of backstory
- added new Extras section to the Main Menu with browsable Intel gallery
- some Intel entries are unlocked by achievements...
- achievement intels auto-unlock on startup if achievements were already earned
- note: a few entries are tied to different unlocks than the trophy rewards found on PlayStation, since PCE on PC does not have the same set of achievements
NEW How To Play menu
- view tips and useful info for all game modes, dinosaurs and humans
- fun instructional doodles guide you through the game's mechanics
- essential reading for newcomers but worth a look for veterans too
- also includes gallery of loading screen fact files for every class
NEW HUD
- added Character Health display
- current class silhouette is shown on HUD as representation of health
- silhouette changes based on current movement mode (e.g. crouching / flying)
- optional setting to disable Character Health HUD for basic HUD
new "Action Bar" on middle of dinosaur HUD shows primary / secondary attacks
stamina bar is now segmented by special attack cost (or heavy melee cost as humans)
status symbols now show centred above the action bar instead of to your left
human throwables are now centre bottom of the HUD
implemented a "bullet bar" ammo counter underneath current weapon for humans
consistency: "red team" is now always dinosaurs, while "blue team" is always humans
added important button reminders hint onscreen when spawning in
added persistent button prompts on HUD for important / common actions
- currently only shows mouse and keyboard button prompts
- can be toggled on / off within the settings menu
directional indicators when taking damage are now bolder and easier to see
fixed not seeing damage direction indicators when hit by AI enemies
fixed some screen elements drawing on top of the health and ammo bars
NEW screen effects:
- vein overlay now briefly appears when activating a roar as dinosaur
- humans now have a wind speedlines effect when dropped by Ptera
- spit droplets / wind effect for humans standing in front of a roaring Tyrant or Bruiser
- splatter overlay effect for when next to charged Cryo acid explosion (not direct hit)
- additional particle effect shown at start of being blinded by Spitter
- blood droplet overlay when getting a closeup crit kill or melee kill as human
Renamed a few game modes:
- Get to the Chopper is now Evacuation
- Wave Survival is now Onslaught
- Freeroam is now Sandbox
- Host Game menu now has an option for Map Rotation on / off
- Increased max kill count in the Host Game menu from 100 to 500
- Server Browser is now faster, no longer has a refresh delay when swapping tabs
- fixed visual bug where server browser header text drifted further apart on each refresh
- improved auto-balance system
- now has different priorities based on number of players and class type
- high scoring players are skipped unless no other player is available to get swapped
- tyrants are excluded from being auto-balanced unless no other player is available
- NEW Cheat Codes:
- added "SuperJump" / "ToggleBigHead" / "InfiniteAmmo" as console commands
- requires enablecheats being set to On in order to work
- cheats can also be toggled via secret gamepad button sequences
- added new AdminChangeTeam console command for quick swapping:
- command accepts three options (dino / human / spectator)
- example: adminchangeteam dino
added new TogglePassiveModeconsole command to Sandbox:
- activating passive mode means you will take no damage from enemies
- unlike god mode however, you will be unable to damage them as well
- passive mode can be enabled without needing to login as admin
NEW spotting ability:
- lets humans briefly outline dinosaurs in their crosshairs for others to see
- if Call Help is activated when aiming at a dinosaur, you will now call out the dino's name
- the dino who gets spotted will be outlined to nearby humans for just over a second
increased max level cap - can now progress past Evo level 3
fixed the CTE egg carrier kill challenge not tracking properly
flat reduction to flamethrower instant hit damage from 5.2 > 4.75
slightly better damage over distance for burst rifle
Tyrants now burp fire after eating a Pyro
reworked and improved some aspects of wave survival game type:
- new system for how boss / special waves are selected
- special waves should feel more unique and not repeat until all types of "boss" have appeared
- fixed the Acro boss never being selected when reaching Wave 10
- buffed Acro boss AI health from 9001 to 25000 to make it less of a pushover
- changing class is now disabled after readying up, now only possible after dying mid-wave
- fixed a bug where late joining or respawning players could spawn as a dinosaur
- AI in wave survival now resets much faster when stuck out of bounds
- AI will attempt to avoid eachother in close proximity, should lead to fewer conga lines
fixed weird blur happening when scrolling through some menus on Nvidia with high DPI mouse
added several new concept art loading screens
added new artwork to various menus
updated credits
improved teleporters on Forgotten World map
added dynamic drinkable water to Forgotten World
optimizations and lighting updates to Forgotten World
fixed broken lighting on Volcano map
fixed throwables falling through the floor in the underground zone on Contingency
fixed moonwalking stegling on Redwoods map background
fixed UFO easter egg being invisible on Railyard map when activated
all purchasable gates are now auto-opened when playing wave survival maps in Sandbox
fixed other players appearing to jitter up and down when running into walls etc. online
fixed players getting teleported back or launched forward when hitting a bump sometimes online
minor optimization to collision calculations on characters
WIP community translations for some menus in these languages:
- Brazilian Portuguese
- Polish
- Italian
- French
You can assist in the PCE translation project by applying to join the Global Carnage discord and become a volunteer translator!
NEW cosmetic content:MELTDOWN PART 3
added new sandbox default inventory items (skins, mutations)
fixed bandolero hat not being classed as a hat, which allowed hats on hats
fixed missing archetype for Warhawk Pistol skin
updated brightness on some Nova and Rex skin textures
AUDIO:
- fixed some voice lines not playing when getting kills as human
- increased volume of various dialogue cues, added more dialogue triggers and variety
- fixed headbutt impact sound not working for pachy
- updated store interaction sounds
- updated and increased radius of grenade throw and ricochet sounds for better awareness
- added custom music to different areas of the main menu
- added round start music for human / dino
- added end round countdown music for last 60 seconds
- added killstreak music that replaces your default battle theme
- killstreak battle track varies when playing human / small dino / tyrant
- NEW musical stingers for a range of gameplay events, such as:
- being pounced as human
- being blinded by spit
- getting a close quarters melee kill
- being killed (with variants for humans, small dinos, bruisers and tyrants)
- killing a Tyrant class dinosaur
- being dropped by a Pteranodon
- ...and much MORE
UPCOMING STEAM SALE
Halloween is right around the corner, and in addition to a bunch of spooky new looks coming soon, there will also be some scary good discounts for Primal Carnage: Extinction!
We're running a Weeklong Deal starting Monday 26th October, with 66% OFF the base game! Not only that, but we're slashing prices on bundles: ALL current Steam Store DLC will be half price.
Been holding off on grabbing that one skin pack? Got a friend who hasn't joined the carnage yet? Then make sure you don't miss out on Jurassic-sized savings next week!
We're not done yet!
Primal Carnage: Extinction has been going for a whopping 12 years now! Releasing the Evolved Edition update is a real milestone, a celebration of more than a decade of PCE, and a thankyou present to everyone who has stuck with us. We've accomplished a lot, but there's still a few items on our to-do list.
More new weapons are coming soon, there'll be additional playables for Sandbox mode, new Competitive maps, and a rework of the old "Hunt" mode, plus any quality of life improvements and bug fixes we can find the time for.
Whether you're just joining us, or a returning veteran...
Thanks for playing!
-The Primal Carnage Team
This announcement was originally published by Circle Five Studios on Steam on Oct 22, 2026.
Open the original on Steam