Update 0.8.3 - PropRoyale, fixes and new mechanics!
Friends, we continue working on the game. We have repeatedly asked you to leave your feedback and share the problems you find, so we can fix bugs and errors more quickly.
Today we are releasing update 0.8.3, in which we have fixed the discovered issues:
- Movement when controlling Props: we tried to completely eliminate stuttering in movement;
- In human form, when colliding with objects, they used to fly away (no more playing football);
- After using the "Possession" ability, the effect could appear above the object the player possessed;
- After sequentially using the "Invisibility" and "Shapeshift" abilities, incorrect textures would start appearing after a few seconds;
- When a hunter equipped or changed gear, the sound could be played for all players;
- When the server owner made changes to the match settings without changing the map, information about the current map in the match was not shown to other players in the match search menu;
- The setting for changing the number of hunters was calculated incorrectly depending on the total number of players.
Besides fixing the discovered bugs, we have added settings for bonuses.
To make the gameplay more difficult, you can disable abilities. Show all your disguise and hunting skills! And to simplify the gameplay - you can grant all abilities at once, their use will not be limited by quantity. In both cases, ability cards will not appear (except for " Medkit ", " Hunter Weapons " and " Satiety Replenishment " depending on the selected settings).
Additionally:
- Disabling bonuses for additional weapons for hunters. If this setting is turned off, all hunters will play with standard equipment;
- The number of simultaneously active bonuses on the map. This setting is taken into account only if "bonuses" are selected (classic mode);
- Bonus refresh. If a bonus has not been picked up for a certain time, it will disappear and appear in a new place, or refresh at the current one.
We have improved the update of match settings in an active session. If a match is active, when making changes, they will be queued and applied after the end of the current match. Or you can apply the changes immediately, and the current match will be restarted.
We brought back the ability to late-join the game with the "Y" key for new players in the match. Now they do not immediately enter the match, but start as spectators.
And we saved the most important for last. A separate sub-mode was added to the game - PropRoyale .
As you can guess from the name, this is an attempt to combine two genres - PropHunt and BattleRoyale. We want to diversify the gameplay and push players of both teams head-to-head so that no one sits out in a hiding place!
During the match, the play zone will change its size several times (a random point will be chosen each time). Players will receive a notification in advance - the play zone is changing.
The first zone change occurs 1 minute after the start of the round, all subsequent changes depend on the duration of the match.
A player caught outside the zone starts taking damage. The further the player is from the border, the higher the damage. Be careful!
We tried to take player respawns into account. If a Hunter eliminated a Prop, a respawn point inside the safe zone will be selected. If no respawn point is found inside the safe zone, the nearest one outside the border will be found, and the player will have temporary immunity to zone damage (but not to all damage in general).
This mode can only be activated on large open maps. On maps that are not adapted for this mode, the setting will be disabled.
This mode can be enabled/disabled in the server settings. Using this mode is not mandatory.
Please share your opinion on this mode. It is very important to us, we want to develop the game, and not restrict it exclusively within the framework of "one rule set". We want to make the gameplay more diverse and interesting!
Also, we once again urge players - report any issues you find, it is very important for us so that we can fix bugs and make the game better as soon as possible
This announcement was originally published by Alone Fox Games on Steam on Nov 8, 2026.
Open the original on Steam