Demo Update v0.5.4: New Challenger & Bar Activities
A new condemned soul has entered the demo, and there's more to do at the bar!
This update introduces Muallak as a new opponent, interactive activities in online rooms, new emotes, visual improvements and several fixes.
Highlights
- Added Muallak as a new opponent in the demo.
- Added an interactive piano that both players can hear.
- Added a gramophone with nine playable records.
- Introduced knife throwing with adjustable throw strength and target scoring.
- Added emotes for online multiplayer.
- Improved bar lighting and visual effects.
- Added separate music volume controls.
- Fixed rendering and online room issues.
Singleplayer
New Opponent: Muallak
Muallak has joined the demo!
- Face Muallak in House Rules.
- Muallak now appears in Last Call immediately after Mahrum.
- The updated Last Call order is Mahrum, Muallak, then Mechul.
The Bar
Interactive Piano
There's now a playable piano in the bar!
- Click the piano keys to play a note and sit down.
- While seated, use the Z to M and Q to U keyboard rows to play two octaves.
- Look away from the piano to stand up.
- Both players can hear every note you play.
Gramophone
- Added a gramophone with nine different records.
- Click the gramophone to switch to the next record.
- Both players hear the same music.
- The music continues playing when you move to the table.
Knife Throwing
You can now practice your aim with knife throwing in the bar!
- Pick up a knife from the tray near the target.
- Aim by looking at where you want to throw.
- Hold the mouse button to increase your throwing strength.
- A ring around your aim fills as you charge your throw.
- A fully charged throw sends the knife flying fast and straight.
- Knives stick where they land, with a small puff of dust visible to both players.
- Hit the target to see your score based on the ring you strike.
Emotes
Express yourself in the bar and during online matches!
- Use keys 1 to 5 to send emotes.
- On gamepad, use the D-pad and RB.
- Hold Tab in the bar to open the emote wheel.
- Emotes are available both in the bar and at the table.
- Each emote has its own eye design.
- Your selected emote also appears on your screen when you send it.
Interaction Improvements
- Interactive objects now display a thin white outline when you look at them, making them easier to identify.
Visual Improvements
- Updated the bar's lighting to use the same lighting effects as the rest of the game.
- Improved visual consistency between the bar and other environments.
Settings
Music Volume
- Added a new MUSIC slider under GENERAL settings.
- The MUSIC slider controls the volume of records played in the bar.
- The AMBIENT SOUND slider continues to control environmental ambience separately.
Bug Fixes
- Fixed a rare rendering issue that could occur after approximately eight minutes in the bar.
- Fixed an issue where opening an online room without Steam running could result in a partially loaded screen. The game now displays a message instead.
Thank you to everyone playing the Puck'n Hell demo and sharing your feedback with us.
We'll continue improving the game based on your reports and suggestions. Join our Discord community to share your feedback, report bugs and help shape the future of Puck'n Hell!
See you at the table.
This announcement was originally published by OVERCLOCK on Steam on Oct 26, 2026.
Open the original on Steam