R.E.P.O.

R.E.P.O. v0.5.0 - The Sunstone Update

semiwork

Hey hey semibots! Our fourth major update is now live, The Sunstone Update ! Hope you guys have fun!!

  • NEW
  • CHANGES
  • BALANCING
  • FIXES

NEW

  • A whole new level, Sunstone Valley Resort!
  • New Enemy - Pony!
  • Gamepad support!
  • Localization Added - 21 languages!
  • Cosmetics - Added 10 new cosmetics!
  • Main Menu - Added new buttons in the lower right to view the latest news and visit our Discord or YouTube channel!
  • Headman Manor - 5 new rooms!
  • Swiftbroom Academy - 4 new rooms!
  • Museum of Human Art - 4 new rooms!
  • McJannek Station - 5 new rooms!
  • New item - Human Gun!
  • New item - Human Adventure Cable!
  • New item - Recharge Orb!
  • Shop - Added a mirror next to the Cosmetic Machine so you can gaze upon your beauty!
  • Shopkeeper - You can now hold up items to them for a chance at a discount... or having the item destroyed!
  • Map - Now shows a shopping list of what's currently at the extraction point while in the shop!
  • Expressions - Added an expression wheel with previews and mouse/gamepad support!
  • Grab Lead - Added adjustable grab lead for mouse and gamepad, allowing held objects and melee swings to move ahead of your aim. Separate settings for grabbing and melee.
  • Museum - 1 new music track!

CHANGES

  • Tumble Climb - Reworked climbing and swinging with smoother camera follow.
  • Loading - Reduced freezes when loading levels, now allowing continuous microphone input between levels.
  • Player Death Head - You can now discover valuables while possessing your death head!
  • Item Melee Weapons - No longer trigger swings while in the cart and not being grabbed. Reduced rotation overshoot.
  • Item Guns - Improved aiming when close to objects. Reduced rotation overshoot.
  • Item Vehicles - Vehicle grab now uses toggle by default.
  • Item Staffs - Now need to be lowered between casts.
  • Valuable Wizard Purple Crystal - Now does a little cloud of roll magic when broken.
  • Valuable Arctic Snow Bike - Reworked mounting and fixed damage staying active at low speeds.
  • Cosmetic Boxes - Now fade out a bit more on the map when not on the same layer as the player.
  • Level Ambient Light and Fog - Now a bit moodier when all extractions are done.
  • Grabbing - Held objects are now more stable at high strength, with less weirdness when exiting rotation mode.
  • Arena - Improved the starting room!
  • Textures - Improved some textures in levels.

BALANCING

  • Valuable Soft Lock - If there aren't enough valuables left in the level to complete extraction, new smaller valuables will now spawn a short distance away from players.
  • Arena Racing - Balanced a track piece that eventually became impossible to clear.
  • Enemy Elsa - Elsa now generates less overcharge while in small form and not stunned.
  • Valuable Manor Dinosaur - Less fragile.
  • Valuable Manor Coffin - Less heavy.
  • Valuable Manor Radio - More valuable.
  • Valuable Manor Camera - More valuable.
  • Valuable Manor Piano - Less heavy.
  • Valuable Manor Diamond Display - More valuable.
  • Valuable Museum Baby Head - More valuable.
  • Valuable Museum Monkey Box - Chance to trigger when taking damage.
  • Valuable McJannek Flamethrower - Less heavy.
  • Valuable Swiftbroom Master Potion - More valuable.

FIXES

  • Player Health Sharing - Fixed healing taking 10 HP when the target required less HP.
  • Enemies - Fixed enemies being impossible to pick up at certain strength values.
  • Enemy Spewer - Overlay no longer gets stuck if the Spewer dies while attaching.
  • Enemy Headman - No longer gets stuck sideways when killed while attacking underneath something.
  • Enemy Elsa - No longer requires extra pets when petted too quickly after noticing a player.
  • Enemy Rugrat - Improved some pickup logic.
  • Enemy Mentalist - Fixed the red sphere effect not being removed when its attack is interrupted.
  • Item Defibro - Fixed rare cases where players could be revived while stored in another player's inventory.
  • Item Duct Taped Grenades - Fixed activating in the shop extraction point sometimes causing the spawned grenades to be purchased.
  • Item Pocket C.A.R.T. - Fixed not getting destroyed in pits.
  • Item Vehicles - Various mounting fixes. Fixed drift lights staying on when mounting a vehicle.
  • Item Batteries - Fixed charge transfer, battery saving and items stopping before actually being empty. Truck charger now correctly uses the amount of energy it gives.
  • Valuables - Reduced weird bouncing caused by collisions.
  • Extraction Point - Fixed money bag not spawning when valuables were added after extraction started with the exact haul goal reached. Fixed extracted valuables not always being destroyed.
  • Upgrade Stand - Fixed upgrades sometimes bypassing their per-shop spawn limit.
  • Shop - Fixed shop extraction point displaying an incorrect amount of money after using the Cosmetic Machine or rerolling upgrades.
  • Loading - Fixed the "Stuck in Loading" prompt not always appearing when stuck on the level loading animation.
  • Tutorial Hints - Fixed some hints showing at incorrect times.
  • Save Files - Fixed an issue where save files could become corrupted if the game was opened multiple times at once.
  • Lobby Menu - Fixed modded clients being able to join a lobby without appearing on the player list.
  • Settings Menu - Fixed opening settings menu sometimes causing window to be resized.
  • Death Head UI - Fixed spectate head UI leg colors being reversed.
  • Audio - Fixed volume being reduced after being revived in singleplayer.
  • Voice Chat - Various playback and reconnect fixes.

Bye bye! /semiwork

This announcement was originally published by semiwork on Steam on Oct 29, 2026.

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R.E.P.O.

$6.49co-op · comedy

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