R.E.P.O. v0.5.0 - The Sunstone Update
Hey hey semibots! Our fourth major update is now live, The Sunstone Update ! Hope you guys have fun!!
- NEW
- CHANGES
- BALANCING
- FIXES
NEW
- A whole new level, Sunstone Valley Resort!
- New Enemy - Pony!
- Gamepad support!
- Localization Added - 21 languages!
- Cosmetics - Added 10 new cosmetics!
- Main Menu - Added new buttons in the lower right to view the latest news and visit our Discord or YouTube channel!
- Headman Manor - 5 new rooms!
- Swiftbroom Academy - 4 new rooms!
- Museum of Human Art - 4 new rooms!
- McJannek Station - 5 new rooms!
- New item - Human Gun!
- New item - Human Adventure Cable!
- New item - Recharge Orb!
- Shop - Added a mirror next to the Cosmetic Machine so you can gaze upon your beauty!
- Shopkeeper - You can now hold up items to them for a chance at a discount... or having the item destroyed!
- Map - Now shows a shopping list of what's currently at the extraction point while in the shop!
- Expressions - Added an expression wheel with previews and mouse/gamepad support!
- Grab Lead - Added adjustable grab lead for mouse and gamepad, allowing held objects and melee swings to move ahead of your aim. Separate settings for grabbing and melee.
- Museum - 1 new music track!
CHANGES
- Tumble Climb - Reworked climbing and swinging with smoother camera follow.
- Loading - Reduced freezes when loading levels, now allowing continuous microphone input between levels.
- Player Death Head - You can now discover valuables while possessing your death head!
- Item Melee Weapons - No longer trigger swings while in the cart and not being grabbed. Reduced rotation overshoot.
- Item Guns - Improved aiming when close to objects. Reduced rotation overshoot.
- Item Vehicles - Vehicle grab now uses toggle by default.
- Item Staffs - Now need to be lowered between casts.
- Valuable Wizard Purple Crystal - Now does a little cloud of roll magic when broken.
- Valuable Arctic Snow Bike - Reworked mounting and fixed damage staying active at low speeds.
- Cosmetic Boxes - Now fade out a bit more on the map when not on the same layer as the player.
- Level Ambient Light and Fog - Now a bit moodier when all extractions are done.
- Grabbing - Held objects are now more stable at high strength, with less weirdness when exiting rotation mode.
- Arena - Improved the starting room!
- Textures - Improved some textures in levels.
BALANCING
- Valuable Soft Lock - If there aren't enough valuables left in the level to complete extraction, new smaller valuables will now spawn a short distance away from players.
- Arena Racing - Balanced a track piece that eventually became impossible to clear.
- Enemy Elsa - Elsa now generates less overcharge while in small form and not stunned.
- Valuable Manor Dinosaur - Less fragile.
- Valuable Manor Coffin - Less heavy.
- Valuable Manor Radio - More valuable.
- Valuable Manor Camera - More valuable.
- Valuable Manor Piano - Less heavy.
- Valuable Manor Diamond Display - More valuable.
- Valuable Museum Baby Head - More valuable.
- Valuable Museum Monkey Box - Chance to trigger when taking damage.
- Valuable McJannek Flamethrower - Less heavy.
- Valuable Swiftbroom Master Potion - More valuable.
FIXES
- Player Health Sharing - Fixed healing taking 10 HP when the target required less HP.
- Enemies - Fixed enemies being impossible to pick up at certain strength values.
- Enemy Spewer - Overlay no longer gets stuck if the Spewer dies while attaching.
- Enemy Headman - No longer gets stuck sideways when killed while attacking underneath something.
- Enemy Elsa - No longer requires extra pets when petted too quickly after noticing a player.
- Enemy Rugrat - Improved some pickup logic.
- Enemy Mentalist - Fixed the red sphere effect not being removed when its attack is interrupted.
- Item Defibro - Fixed rare cases where players could be revived while stored in another player's inventory.
- Item Duct Taped Grenades - Fixed activating in the shop extraction point sometimes causing the spawned grenades to be purchased.
- Item Pocket C.A.R.T. - Fixed not getting destroyed in pits.
- Item Vehicles - Various mounting fixes. Fixed drift lights staying on when mounting a vehicle.
- Item Batteries - Fixed charge transfer, battery saving and items stopping before actually being empty. Truck charger now correctly uses the amount of energy it gives.
- Valuables - Reduced weird bouncing caused by collisions.
- Extraction Point - Fixed money bag not spawning when valuables were added after extraction started with the exact haul goal reached. Fixed extracted valuables not always being destroyed.
- Upgrade Stand - Fixed upgrades sometimes bypassing their per-shop spawn limit.
- Shop - Fixed shop extraction point displaying an incorrect amount of money after using the Cosmetic Machine or rerolling upgrades.
- Loading - Fixed the "Stuck in Loading" prompt not always appearing when stuck on the level loading animation.
- Tutorial Hints - Fixed some hints showing at incorrect times.
- Save Files - Fixed an issue where save files could become corrupted if the game was opened multiple times at once.
- Lobby Menu - Fixed modded clients being able to join a lobby without appearing on the player list.
- Settings Menu - Fixed opening settings menu sometimes causing window to be resized.
- Death Head UI - Fixed spectate head UI leg colors being reversed.
- Audio - Fixed volume being reduced after being revived in singleplayer.
- Voice Chat - Various playback and reconnect fixes.
Bye bye! /semiwork
This announcement was originally published by semiwork on Steam on Oct 29, 2026.
Open the original on Steam