Happy Release Day: Full Release and Console Release Out Now!
Happy Release Day, everyone!
We’re finally here! Today, we are beyond excited to celebrate the big milestone we have been passionately working towards for such a long time. Thank you so much to everyone who supported us all the way on our development journey and welcome to everyone who is discovering this amazing game right now!
Railroads Online has left Early Access and is NOW officially released for PC, Xbox Series X|S and PlayStation 5!
In the past years, so much has happened with the game! Therefore, let us have a small look back at our journey with the game in Early Access:
We released 9 exciting content updates!
Lake Valley and Aurora Falls joined Pine Valley in the set of playable maps!
The game reached a total of 25 locomotives and 30 cars!
A whole bunch of different facilities, rails and props were added!
5 whole Industry Chains, incl. 18 unique industries were added!
The game was translated into 14 different languages!
The game engine was upgraded to Unreal Engine 5!
3+ years of encouragement from a wonderfully supportive community!
More than 14.000 members joined our Discord server!
And so much more!
A Full Release Content Update:
Now, after three years of working tirelessly on updates in Early Access and another seven weeks of passionate preparation since the Anniversary Update, we present to you another content update which includes exciting additions and last polishing touch ups, rounding up the Full Release of Railroads Online! Let’s dig into the details right away:
Here you go: Your ticket to your next adventure!
What did you say your destination was? The newly built station in that place with the incredible canyon formations, a fascinating, long shoreline and wide-open plains? Oh, you must be talking about “Mesa Plains”! I heard there are even tunnels that go through the canyons and a beautiful harbor, somewhere on the shoreline! Yeah, that must be an amazing place to explore… Let’s go there right now!
Look at you! What an achievement!
You’re searching for a new way of challenging yourself and your skills in the game? With this content update we are adding 32 special achievements, letting you explore the edges of the four game maps and expand your well collected knowledge and skill boundaries. In doing that, it doesn’t matter if you’re already an expert at the game or just starting out, since there are challenges for every level! Your progress is represented by uniquely designed icons in bronze, silver, gold and platinum which will show up in your Steam user profile! Can you get all the achievements before your friends? That being said, don’t waste any time if you love a good competition!
Hey, don’t underestimate this beauty! The UINTAH RWY. 0-6-2ST
A great mid-game Tier 4 engine that was originally used by the “UINTAH Railroads of Mack”, which was known for its steep grades and windy tracks, is rolling into the station! The uniquely designed UINTAH RWY. 0-6-2ST comes with 4 different paints and 4 smokestacks and is set at a price of 5,100$. Check it out now!
Oh, stop bragging! - Why? This loco is too powerful to keep quiet!
Saved the best for last: The UNITAH RWY. 2-6-6-2T engine was built to become the largest 3ft. gauge locomotive to ever run the United States. The workers at Baldwin Locomotive Works really outdone themselves when they received an order for a heavy articulated locomotive that could round a sixty-six-degree curve on a 7,5% grade! Since it was very highly requested and fits so perfectly for this big milestone as admittedly the best endgame player, we had to make your wish come true and bring this overpowered engine to the game! This enormous engine is not only the strongest with a possible tractive effort of 42,000 lbf, but is also the heaviest with an impressive weight of 236,000 lbs! But that’s not all: It has got a 2-6-6-2T wheel arrangement, while its top speed sits at 30 mph, which makes this special locomotive one of the fastest and the largest in the game!
Oh, just one small thing to add here: The price will shock you! But it would be boring otherwise, wouldn’t it?
We are all explorers in our hearts! A NEW DLC
We all agree that props make the game more lively and vivid. The Explorer DLC is a true winner, containing a diverse nature prop pack and a whole bunch of wild animal props, including pumas, bears, bison, eagles and deer! But that’s not all: The FE&MV 4-8-0 Mastodon locomotive with 3 different beautiful skins plus the new D&RG Class 2 Caboose together with two skins round up the content of the DLC! You can purchase the Explorer DLC for a small price of 4,99$ to support the team of Railroads Online ♥
https://store.steampowered.com/app/3133090
Let us be the Pioneers of today!
The Pioneer DLC includes the unique Tender Locomotive Bell’s Gap 0-6-0, a fancy early-game engine, the enterable Red Mountain Depot Building that was originally named after the Red Mountain in Colorado and the exclusive “Lake Valley” skin for the Montezuma engine! Every player who got the game during Early Access on Steam or pre-ordered the Console Version in retail gets the Pioneer DLC completely for free! This is a thank you for all your amazing support over the years!
Of course, we also love and appreciate all the newcomers. Therefore, don’t worry, you can still purchase the DLC for a small price of 2,99$ on all platforms!
https://store.steampowered.com/app/2906050
Important info for all Console Players!
Releasing this game on consoles is an amazing milestone for all of us! It was of high importance to our team to be able to deliver you a console version still this year. After all, we know that many of you have been waiting for this for a long time now. To make that happen, we had to make some compromises, which is why there are a couple of differences to the PC version of the game. Firstly, there is no on-game chat on consoles and the save slots are limited to 5 slots for both singleplayer and multiplayer. Also, we exchanged the free-text feature for predefined naming options for locomotives, props, wagons and servers. Furthermore, the content from the latest Anniversary Update as well as from today’s content update are not yet included and will be implemented with another update in Q1 of 2025! Nevertheless, we hope, you are happy to finally play the game of Xbox and PlayStation and are looking forward to the completion of the console version in the new year!
Check out the complete patch notes:
New content Added new map Mesa Plains Features flat open map
Same size as Aurora Falls
Has an oceanfront with a pier and a depot to unload goods
Added pre-placed tunnels on the map
Added Mesa Plains Pre-Laid map Map is one central mainline with spurs for industries
Features both a couple loops and wye’s
Has some towns
Has a couple of big yards
Starts with Eureka and 5 flat cars
Added a hidden 0-6-2ST
Added achievements Added 32 achievements
Added the Uintah 0-6-2ST Built by Baldwin Locomotive works in 1905
Has 4 stacks and 4 paints
Has 13,694 Tractive Effort
Base price is 5,100$ and level 4
Added the Uintah Mallet 2-6-6-2T After a couple years later the Mallet is finally here!
Built by Baldwin Locomotive Works in 1926
Has 6 stacks, 10 headlights and 4 paints
Has 42,089 Tractive Effort
Base price is 33,190$ and level 12
Consumes both coal and water faster than other engines
Added the ability for the Cooke 2-6-0 Wood to remove snow with its plow
Added the ability to see tender fuel count for wood and coal
Added a light source to the lantern prop
Adjusted snow on tracks to be deeper
Added the ability to buy multiple cars at a time Cars can be bought in increments of 10 at a time
Player picked car number will go up +1 per car you buy in bulk
Bug Fixes Fixed an issue where if you bumped into cars with link and pins they would not properly start moving Cars should now roll when being bumped into
Fixed an issue with 45 degree crossovers causing derailments
Fixed an issue when cars and engines were left unattended for long periods of time they would start to roll away causing couplers to break and cars to be in places where they shouldn’t be
Fixed an issue where graphics menu settings were not saving FPS settings now save
Vsync stays off after toggling it off
Windowed mode now stays off after toggling it off
Fixed an issue where swapping to dynamic weather and setting duration caused the game to fatal error
Fixed an issue where pressing the B and V key at the same time caused a fatal error
Fixed an issue where using other tools after using the theodolite would cause a theodolite to be on screen at all times
Fixed an issue where the water towers were not filling properly
Fixed an issue where the loading/unloading camera became shaky when running trains
Fixed an issue where the radial menu would trigger the pause screen
Fixed an issue where link and pin couplers were harder to couple/uncouple Added longer draw bars to the Gregg cars
Knuckle overlap is cleaned up
Link and Pin overlap is cleaned up Note you may need to recouple cars for changes to take effect
Added draw bar to rear of tender engines to close the gap between cars
NOTE: Due to coupler changes older saves may cause cars to be derailed when loading the save for the first time
Fixed an issue where clients couldn’t see water level on tender lids
Also fixed clients not being able to see compressors or generator sliders in the driving UI
Fixed an issue where dynamic weather was not saving settings on save loads
Fixed an issue where switches would be in a flipped state however visually the switch was set in the correct direction
Fixed an issue with servers Public: No password
Server advertised in Server Browser
Session visible in the friends list
Players can join via friends list
Host can invite Clients
Password: Server has a password
Server advertised in Server Browser
Session not visible in the friends list
Players can not join via friends list
Host can invite Clients
Invite: Server has no password
Server not advertised in Server Browser
Session not visible in the friends list
Players can not join via friends list
Host can invite Clients
Fixed an issue with cars and engines derailing easily NOTE: you still may encounter derailments if you apply heavy brakes at high speeds, this causes the engine to stop quickly while allowing the momentum of the cars to keep going, this can lead to cars popping off of the rails. This is because there are no air brakes on the cars, so the braking is not propagated throughout the train slowing down the cars all at once.
Fixed an issue where the Gregg gondolas had tool boxes in them when you loaded ore into the cars
Fixed an issue where the Ferries and Cliffhouse and the Tweetsie 2-8-0 could not be coupled together via automatic couplers
Fixed an issue where cranes would disappear at shallow camera angles
Fixed an issue where cranes would stop functioning when the camera was not directly on them
Fixed a couple issues with the cooke 2-6-0 wood Updated collision’s so you can no longer clip into the engines firebox
Fixed tender brake missing audio
Fixed tender collision’s so you can no longer get inside of the tender
Fixed an issue where the host could unintentionally delete clients player model leading to UE crashes
Thank you so much!
It has been such an amazing journey, developing this game with all the ups and downs! Working together with all of you towards perfecting Railroads Online has been a great joy and we’re so thankful for all your feedback, support and input over the years and hope you absolutely love the new addition that came with today’s update!
Your Railroads Online Team
https://store.steampowered.com/app/1696810/Railroads_Online/
This announcement was originally published by Stefan Kelnberger on Steam on Dec 5, 2024.
Open the original on Steam