Really Illegal Golf

33,333 Golfers and a Demo Update!

Pushlab Games

Hey Golfers!

A massive thank you to everyone who has been playing the demo, it's totally blown us away watching you play and hearing about your ball-based escapades! So far:

33,333 of you have attacked the course and become illegal golfers!

If you haven't played the demo yet, grab a friend and smash up some cameras/crates/buggies! If you've been having a good time, make sure to leave us a review! They help us more than you can imagine!

Demo Update!

To make sure you have the best time in the demo, we've just uploaded a little update to address those frustrations we kept seeing when watching streams and videos.

The biggest change is a rework of the downed system, so you can now respawn on your own without needing a revive, at the cost of some points. This means no more full level restarts or getting "left behind". We've also made some changes to the diving/ragdoll button, so it's much more useful as a dodge against guards!

Here's what's new:

Gameplay:

  • Sped up dive recovery time to make it quicker to stand back up
  • Allowed attacking and interacting with the level escape while diving or ragdolled
  • Diving now puts out fire
  • Increased iron club height power, and reduced its minimum shot distance
  • Hitting guards into any bouncy object now finishes them off instead of only breakable ones, and they no longer instantly wake up after being golfed if they didn't hit anything
  • Increased the distance guards can be golfed
  • Rocks now have a chance to survive a throw and can be picked up again
  • Slightly increased the delay between guard attacks
  • Melee attacks can now destroy pumpkins and drones (if you can reach them)

Death and reviving:

  • Players can now respawn when downed without needing someone to revive them; this costs -100pts and gets you up instantly at the nearest checkpoint
  • Players will be automatically respawned if not revived before the 45-second timer expires
  • Reviving a player gives you +20pts, getting downed by PvE or teamkilling another player removes -20pts. Your score cannot go below zero
  • Increased the downed crawl speed

Levels:

  • Increased the size of some of the level exit areas and made some of them more obvious
  • Reduced the threat of cars on The Strip, and made the planter areas accessible
  • Removed some gaps that players and balls were getting stuck in
  • Added grass to Tanker and Shipping
  • Fixed guards surviving the fall off the tall buildings on Rooftops
  • Lots more general level fixes & tweaks

Misc:

  • Added personal best score tracking on the main menu and loadout screen
  • Added "Attack" to control list in the bottom-left
  • Added camera and golf aim inversion options
  • Added VFX to gear crates to make them look more interactable
  • Added a suspenders cosmetic

Bug fixes:

  • Fixed players getting stuck on the ground in ragdoll mode in some areas
  • Fixed an issue where downed players would not be considered downed to other players and couldn't be revived under certain network conditions
  • Fixed cameras continuing to toast players while they're downed or behind walls
  • Fixed some occurrences of ragdolls getting stuck in the ground or stretching out
  • Fixed characters sometimes getting stuck in place when walking on very thin objects like concrete pavers
  • Fixed a soft lock when a player joins a match in progress during the end-of-hole score screen
  • Retry creating a lobby if a previous Steam lobby creation attempt fails

This announcement was originally published by Pushlab Games on Steam on Oct 1, 2026.

Open the original on Steam

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