Reel Talk

Reel Talk 0.2.3 — Update 2026-10-21

Lost Rabbit Digital

Reel Talk 0.2.3 — Update 2026-10-21

Hey Reelers!

New stuff AND bug fixes in this one — here's what changed.

What's New

  • Vendor CC0 ambience + whoosh transitions (ReelTalk) (#727)
  • Play the transition whoosh on scene change (ReelTalk) (#728)
  • Big-catch cinematic framing (ReelTalk)
  • Preview-before-apply for saved outfit slots (#536)
  • Plumberry villagers + DetailedAnimal critters (#738)
  • Navigable tunnel to a second biome, piloted by boat or skiff
  • Cut the scratch card system (#581)
  • Remove the mystery box shop items (#581)
  • Make Light pixelation the default (#582)
  • Clone the hub landmass into a second biome, and push the noise ring out (#739)
  • Give the second biome a tropical palette (#739)
  • Move care package contents from reveal-time roll to schedule-time choice (#581)
  • Host-side care package scheduling and site selection (#581)
  • Fly the care package delivery plane (#581)
  • Care package falls, floats, and pays out to everyone present (#581)
  • Signal smoke for the care package drop (#581)
  • Give the hub a real sky, a real sun, and upright trees
  • Make the core loop legible -- live bobber, real gates, honest readouts
  • Let the islanders remember you, and stop cutting them off mid-sentence
  • Play the sounds that already shipped, and let dialogue cut through
  • Make traversal feel deliberate instead of frame-rate dependent
  • Fix what the HUD was hiding, showing, and failing to say
  • Let players see each other fight a fish
  • Host-side arbitration for a fish too big for one rod
  • Shared primitives for the audit fixes
  • ReelMinigame, a node-free model of the reel fight
  • Let night reach the unshaded world, the water and the sky
  • Make the world audible — 3D listener, footsteps, loops, beds, and levels
  • Make the water answer the float and the fish
  • Hang the bite "!" over the float; put the fish on the catch card
  • Let other players hear a cast and see its float land
  • Haul the catch into view, a fish-shaped shadow, a visible aim, nibbles you can read
  • Draw name tags, chat and prompts crisp over the pixelation
  • One source of truth for open panels, cursor and controller focus
  • Gameplay and Accessibility tabs, help footer, honest controls
  • One Play button, More Ways to Play, save slots and first-run creator
  • Pause that pauses, a HUD that steps aside, prompts for any device
  • A controller can reach everything in the journal, and keeps its place
  • Every reward cosmetic can be earned, or isn't shown
  • Every wearable is drawn on the character
  • Eyes placed on the head, rounder roster bodies, glasses that fit
  • Bought eyes, mouths, noses and face markings are drawn
  • A skill-based reel fight — keep the fish in your zone
  • Make the secret fish catchable where the design says
  • A rod shop beside spawn, rods only, priced as a progression
  • Ask before sending analytics, and make the opt-out real

Quality of Life

  • Vendor Phantom Camera (v0.11.0.3) + LRD cinematic camera addon
  • Wire the big-catch cinematic beat to the local player (#732)
  • Build the metal detector treasure loop end-to-end (#733)
  • Build the consumable item loop end-to-end (#734)
  • Granular chalk/chat scope on the host content purge (#735)
  • StyleBox expand_margin hover on journal fish tiles (#736)
  • Widen lrd_vehicle_system with aircraft, submarine, hovercraft
  • Add generated .uid files for the new tunnel scripts
  • Tools: benchmark the chalk GPU and CPU rasterizers (#584)
  • Tools: measure the chalk purge rebuild path (#586)
  • Add generated .uid files missing from main
  • Pin the UIDs for nine scripts that were committed without them
  • Drive the fight through ReelMinigame; fix loop edges
  • Cut per-frame work on every player copy; drop dead appearance code
  • Screenshot the live hub at any hour through the real boot flow
  • Render the 3D world at the resolution the pixelation keeps
  • Benchmark the hub's render cost; shoot it pixelated
  • Shoot_hub --no-fog and --menu
  • Screenshot every beat of the fishing loop
  • Shoot_fishing — the haul, the flight, and aim diagnostics
  • Journal off olive, settings/pause onto theme variations
  • UIDs
  • Main main overlay and play with friends panel

Squashed Bugs

  • Resolve three dead-code issues: DebugLogger, orphan HUDs, superseded menu panels (#731)
  • Call the EventBus notification function that exists (#762)
  • Retire fish_bite, the signal nobody was listening to
  • One streak HUD, legible pronouns, honest empty hotbar slots
  • Stop clients absorbing host catches, and other loop defects
  • Stop the catch display eating the next cast
  • Stop the stripped fishing rod framing the character preview
  • Settle what the demo ships, and enforce it in one place
  • Close the loop edges the audit deferred (#775)
  • Make the cat's head follow its own head bone (#679)
  • Keep tinting the head after it moved onto the head bone
  • Let a joiner ask again when the host never heard them
  • Stop clients pricing and paying for their own fish
  • Make the co-fishing bonus visible, and an invitation
  • Catalog loads in exported builds; demo lock only in the demo
  • Enforce bans/kicks and authenticate LAN joiners
  • Host ledger is seeded, client income is checked, spends grant on confirmation
  • Validate on the host, filter per recipient
  • Remote purchases and care-package loot land in the recipient's inventory
  • Host-authoritative placement, late-join state, disconnect cleanup
  • Fish sales credit the seller, and only once they clear
  • Pace the shared bar, key cooldown by identity, wire peer-left
  • Drive vehicle late-join from scene-ready, relay rank-ups
  • Fragments persist and stay the finder's; dig at the host's view; clients see treasure
  • Drink buffs outlive the vending panel; effects relay through the host
  • Drop the cut slot-machine loop; one wallet, one XP counter, one title list
  • Load the fish database in exports and roll rarity by tier
  • Host-authoritative hot spots, only on real water
  • Leavers stop granting luck; stale floats stay hidden
  • Host-authoritative catches, session-long records
  • Make the coordinator the sole recorder of a tandem catch
  • Atomic writes everywhere, one write per frame, and save slots that own all their data
  • Smooth, validated player sync; emotes, respawn and ground fixes
  • UI clicks no longer cast the rod; emote grid drives the local player
  • Live sensitivity + invert Y, render-rate follow, tree/prop collision
  • Close the seams between the four audit branches
  • With no multiplayer peer, only ids 0/1 are the local finder
  • Make the effects that compiled but never reached the screen render
  • Point the passage tunnel east, through a real mountain range, on one ocean
  • Let the tunnel's fog engage in a scene that authors its own
  • Load GameRoot's scenes on one dedicated thread, not the worker pool
  • Show the catch from the front, stop the swing dragging the aim, keep the float in view
  • Menu dead-ends, placebo settings and the controller pause menu
  • Chat that can't be styled, mutes that stick, reports that leave the PC
  • Sales that can't vanish, secrets that can't be bought, shops that say what they mean
  • Readouts that agree with the game, banners that don't pile up
  • Readable over the world, day and night
  • Settings that don't stick, a Play screen with no way out, eyes that drift
  • The cat's Fur colour reaches its body
  • The cat gets sleeves, the moth's shirts close, sashes cross the chest
  • Creator face markings sit on the face, never over the eyes
  • Theme the checkboxes, tabs and lists; stack the depot; calm the chips
  • Unblock a new player's first session (tutorial, shop, Play, Steam)

Thanks for playing and for being part of this community — it means the world to us. If you run into anything weird or have ideas, drop by our Discord or leave a comment below.

— HeartCoded & the Lost Rabbit Digital team

v0.2.2 · Build a276965 · Full changelog on GitHub

This announcement was originally published by Lost Rabbit Digital on Steam on Oct 22, 2026.

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