Hey everyone, pre-registration is now open for the rapid speed server starting tomorrow. Note: this server features some dramatic differences so consider it an experimental run. Hopefully it lets some of you have some fun before while we work on bigger improvements for the next slower official paced server.
Server begins in 19.5 hours from this message. 1600 GMT / 1200 East Coast US.
Balance Changes
80x80 Map
Faster travel speeds (10x the previous server)
Increased Resource Production to 500 base (plus you start with a larger cache)
Massively reduced Astra building + ship cost
All spawn as independents + you can form your own factions from the faction page
Hey everyone, pre-registration is now open for the rapid speed server starting tomorrow. Note: this server features some dramatic differences so consider it an experimental run. Hopefully it lets some of you have some fun before while we work on bigger improvements for the next slower official paced server.
Server begins in 19.5 hours from this message. 1600 GMT / 1200 East Coast US.
Balance Changes
80x80 Map
Faster travel speeds (10x the previous server)
Increased Resource Production to 500 base (plus you start with a larger cache)
Massively reduced Astra building + ship cost
All spawn as independents + you can form your own factions from the faction page
Nerfed defensive buildings
Win condition tiles will have cheaper buildings, reduced kraken defense, and faster valor point accumulation.
Fog of war with new mechanics
New fog of war mechanics:
Your radar now provides full visibility over all fleet movements in your vision range, even cargo routes just passing by. So keep a keen eye on your radar for any chances to intercept undefended freighters or unsuspecting colonise missions.
You now have the ability to send stationed ships onwards for additional missions and intercepts. You don't need to bring your stationed ships home to send them on a mission. This means that monitoring your vision range for stationed fleets becomes important.
The stronghold start is still on, but be careful, because you spawn in the middle of nowhere as independents.
You will get a spy ship in the stronghold to scout the map before you colonise. Use your spy ship and colony ship to find a potential home quick before others do, using the mechanics mentioned above.
This announcement was originally published by Pitio Productions on Steam on Aug 14, 2026.
Win condition tiles will have cheaper buildings, reduced kraken defense, and faster valor point accumulation.
Fog of war with new mechanics
New fog of war mechanics:
Your radar now provides full visibility over all fleet movements in your vision range, even cargo routes just passing by. So keep a keen eye on your radar for any chances to intercept undefended freighters or unsuspecting colonise missions.
You now have the ability to send stationed ships onwards for additional missions and intercepts. You don't need to bring your stationed ships home to send them on a mission. This means that monitoring your vision range for stationed fleets becomes important.
The stronghold start is still on, but be careful, because you spawn in the middle of nowhere as independents.
You will get a spy ship in the stronghold to scout the map before you colonise. Use your spy ship and colony ship to find a potential home quick before others do, using the mechanics mentioned above.
This announcement was originally published by Pitio Productions on Steam on Aug 14, 2026.