RIFTSTORM 0.6.4.2 - Two more guns
Changelog 0.6.4.2
Hey everyone,
A smaller update this time, mostly focused on adding two new weapons in while we focus on a other fixes and performance passes for the game.
One of them is built around crit chaining and projectile interactions, while the other is a reworks the old revolver into a unique weapon with a pretty nasty tradeoff attached.
Weapon Update Fordham Special — Assault Rifle
A fully automatic assault rifle built around critical hits and projectile interactions.
Critical hits spawn to to 3orbiting kinetic barriers around the player. Projectiles passing through that barrier gain increased Critical Damage and split into splinters, giving the weapon a more layered damage profile once you get it going.
Blood Tithe — Handgun
A heavy-hitting handgun with piercing projectiles and substantial damage output.
It is incapable of landing Critical Hits, but makes up for that with raw stopping power. The tradeoff is that reloading damages the user, so this one asks a bit more from you than just pulling the trigger.
Known Issue
- Blood Tithe’s UI stat display is currently broken.
- We’re already aware of it and will patch it up as soon as possible.
That’s it for 0.6.4.2.
As always, let us know how they feel.
— The RIFTSTORM team
This announcement was originally published by Confiction Labs on Steam on Nov 4, 2026.
Open the original on Steam