Patch 1.7.3 - Fort Anping
Ahoy, mateys!
The development of my next game has been ramping up in recent months, but I finally had the time to finalize the next version of Rum & Gun. Today's content drop is on the slim side, but I hope you'll enjoy it.
EDIT: a mistake was made in the publishing process, resulting in devmode being activated on startup, but the hotfix should be out now. I apologize for the issue.
Full list of changes:
- 4 new Treasure Hunt tilesets (including a super secret one)
- Stash is now accessible on every 10th Treasure Hunt stage
- Fixed: Windows GUI scaling is now disabled for the game window. This may result in significantly higher resolution depending on your OS settings
- Added key bindings for weapon slots
- Fixed: Treasure Hunt map is now regenerated if no valid path exists
- Fixed: typo in "Survivor's Hideout" map name
- Fixed: wrong shader and shadow model for Seagull pet
- Fixed: some uniformed units had wrong uniform in Treasure Hunt
- Better east-side camera bounds on Treasure Hunt maps
- Added fire doodads to Scorched Jungle Treasure Hunt map type
- Fixed: updated an NPC text to be same as the voice line in the Quagmire of the Fallen
- Fixed: Added more hero-blocker pathing on the Quagmire of the Fallen
- Slight optimization to terrain texture drawing
That's all for now. If any issues arise, please reach out on the Discord server. I'll keep an eye out from now on.
Borington
This announcement was originally published by Borington on Steam on Jul 3, 2025.
Open the original on Steam