Rune Knights

Massive Skill Balance Overhaul Continued, Strongboxes, Companion Controls!

Aeromir

NEW

  • Strongboxes! 4 different kinds of Strongboxes can now spawn in Crusades. Interacting with a Strongbox will spawn a large horde of enemies. After defeating all enemies, the strongbox will open and deliver a valuable reward.
  • Added options to control Companion combat positions relative to the player: Front, Beside, and Behind. Right-click on Companion's party portrait to access.
  • Added a talent explainer for Wildshot.

TALENTS

Aspect of the Eagle Rework

  • 30% chance for Projectiles to have Lesser Wildshot. +35% Projectile Speed. Bow passive bonuses from talents and equipment always apply while you can cast Spells.

Aspect of the Wolf

  • Adjusted wording: Bow passive bonuses from talents and equipment also apply while a melee weapon is equipped. Melee passive bonuses from talents and equipment also apply while a bow or crossbow is equipped.

Innate Magic

  • Non-caster weapons contribute 30% -> 50% of their base damage to Spell damage.
  • Adjusted wording: Spell passive bonuses from talents and equipment always apply.

SKILLS

  • Abyssal Path - Damage: 150% -> 300% | Shadow Offering Cost: 100 -> 85
  • Arc Slash - Damage: 160% -> 190%
  • Arcane Nova Arrow - Mana Cost: 150 -> 80 | Stamina Cost: 75 -> 80 | Damage: 150% -> 175%
  • Bear Slam - Damage: 150% -> 250%
  • Blight Arrow - Damage per second: 60% -> 50% | Shadow Offering generated per second: 15 -> 10
  • Call Lightning - Damage: 150% -> 350% | Fixed this not applying Electrified like the description states.
  • Concussive Arrow - Damage: 300% -> 235%
  • Crimson Rush - Damage: 85% -> 130%
  • Dawnray - Damage: 175% -> 225%
  • Solarflare - Damage: 190% -> 250%
  • Supernova - Damage: 210% -> 275%
  • Destructive Wave (from Brimstone Legendary) - Mana and Stamina Cost: 200 -> 150 | Base Damage: 200% -> 325%
  • Divine Hammer - Hammers per Divine Fury: 1 -> 2 | Damage per Hammer: 65% -> 50% | Mana Cost: 100 -> 150
  • Divine Lance - Damage: 125% -> 175%
  • Fan of Knives - Damage: 130% -> 200%
  • Feral Slash (from Wolf Form) - Stamina Cost: 150 -> 100 | Damage: 175% -> 285%
  • Fireball - Explosion Damage: 150% -> 200%
  • Flame Aura - Damage per second: 30% -> 80%
  • Flame Nova - Cooldown: 2s -> 6s | Explosion Damage: 125% -> 200%
  • Flame Slash - Max Ignite: 75% -> 50%
  • Frost Aura - Chill: 4% stacking up to 20% -> Always 35% | Damage per second: 45% -> 85%
  • Frost Nova - Damage: 160% -> 145% | Mana Cost: 140 -> 150
  • Frost Trap - Explosion Damage: 30% -> 75% | Damage per second: 25% -> 40%
  • Frostblink - Damage: 135% -> 125%
  • Frostbolt - Damage: 100% -> 110%
  • Holy Arrow - Damage: 100% -> 150%
  • Hook Chain - Damage: 160% -> 0% | Stamina Cost: 50 -> 0 | Cooldown: 3s -> 6s (This one is now free)
  • Insect Swarm - Primal Charge generated on cast: 4 -> 8 | Primal Charge generated on hit: 2 -> 4
  • Judgment Strike - Mana and Stamina Cost: 50 -> 65
  • Lacerating Strike - Damage: 135% -> 180%
  • Leap Smash - Stamina Cost: 130 -> 75 | Damage: 75% -> 100%
  • Lightning Aura - Damage per second: 40% -> 65%
  • Lightning Nova - Cooldown: 3s -> 6s | Damage: 60% -> 100% | Mana Cost: 150 -> 175
  • Lightning Orb - Damage per second: 100% -> 115%
  • Magic Missile - Damage: 80% -> 95%
  • Mystic Arrow - Damage: 100% -> 130%
  • Nether Quiver - Shadow Offering Cost per Projectile: 25 -> 10 | Damage per Projectile: 20% -> 45%
  • Netherblood Nova - Shadow Offering Cost: 150 -> 75 | Damage: 150% -> 250% | Cooldown: 2s -> 6s
  • New Moon / Half Moon - Damage: 120% -> 150%
  • Full Moon - Damage: 130% -> 150% | Chill: 30% -> 40%
  • Phase Shift - Mana Cost: 125 -> 100 | Damage: 100% -> 75%
  • Poison Dagger - Poison Stacks: 10 -> 12
  • Poison Nova - Blast Damage: 50% -> 100% | Poison Stacks: 10 -> 15 | Mana Cost: 125 -> 150 | Cooldown: 2s -> 6s
  • Poison Trap - Trigger Poison Stacks: 10 -> 15 | Additional Stacks per second: 1 -> 5
  • Radiant Arsenal - Damage per projectile: 100% -> 80%
  • Razorleaf Tree - Primal Charge Cost: 40 -> 45 | Mana Cost: 140 -> 150 | Damage per second: 70% -> 100%
  • Reave - Has been disabled (Vicious Spin is the better version of this).
  • Savage Strike - Stamina Cost: 125 -> 140 | Damage: 250% -> 200%
  • Seeker Barrage - Stamina Cost: 100 -> 80 | Damage: 100% -> 150% | Cooldown: 5s -> 6s
  • Shadow Quiver - Mana Cost per Projectile: 20 -> 25 | Shadow Offering generated per Projectile: 20 -> 10
  • Shadow Tether - Damage per second: 45% -> 50% | Shadow Offering generated per second: 30 -> 20
  • Shadowbolt - Damage: 60% -> 55% | Mana Cost: 30 -> 50
  • Shatter - Damage: 150% -> 210%
  • Shillelagh - Primal Charge on Melee Hit: 5 -> 10
  • Snowstorm Stance - Slam Damage: 75% -> 100% | Slam Chill: 20% -> 35% | On Hit Chill: 5% Stacking Chill -> 25% Chill
  • Sporebolt - Impact Damage: 20% -> 50% | Poison Stacks on hit: 3 -> 5 | Poison Stacks per second: 3 -> 5 | Primal Charge Generated: 10 -> 15
  • Storm Cyclone - Damage per second: 45% -> 75%
  • Storm Spear - Cooldown: 4s -> 8s | Damage per second: 50% -> 100%
  • Thorn Torrent - Damage: 40% -> 55%
  • Toxic Aura - Poison Stacks per second: 5 -> 9
  • Toxic Rain - Poison Stacks per second: 8 -> 12 | Cooldown: 3s -> 4s
  • Vicious Spin - Damage: 200% -> 250% | Axe Sunder effect: 5% -> 10% more damage from all sources per stack | Sword Bleed %: 25% -> 100% | Cooldown: 2.5s -> 6s
  • Whirlwind - Damage per tick: 50% -> 85%

ITEMS

  • Blight Orchard - Carrion Bloom now generates 2 -> 3 Primal Charge
  • The Decimator - Sundered targets take 10% -> 20% more damage from all sources
  • Blast Dagger - Added "Damage and area doubled while dual-wielding this weapon."

FIXED

  • Fixed Radiant Arsenal not working properly in multiplayer
  • Fixed a bug where your selected inventory tab would not be remembered
  • Fixed the Devotion helmet rolling with Nova skills instead of Aura skills
  • Fixed interaction with Companions using Devotion
  • Fixed projectiles going off target when fired in rapid succession
  • Fixed some memory access crashes
  • Fixed Companions not always making the teleport to minidungeons

This announcement was originally published by Aeromir on Steam on Jan 10, 2026.

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Rune Knights

$19.99action-rpg · character-customization

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