Massive Skill Balance Overhaul Continued, Strongboxes, Companion Controls!
NEW
- Strongboxes! 4 different kinds of Strongboxes can now spawn in Crusades. Interacting with a Strongbox will spawn a large horde of enemies. After defeating all enemies, the strongbox will open and deliver a valuable reward.
- Added options to control Companion combat positions relative to the player: Front, Beside, and Behind. Right-click on Companion's party portrait to access.
- Added a talent explainer for Wildshot.
TALENTS
Aspect of the Eagle Rework
- 30% chance for Projectiles to have Lesser Wildshot. +35% Projectile Speed. Bow passive bonuses from talents and equipment always apply while you can cast Spells.
Aspect of the Wolf
- Adjusted wording: Bow passive bonuses from talents and equipment also apply while a melee weapon is equipped. Melee passive bonuses from talents and equipment also apply while a bow or crossbow is equipped.
Innate Magic
- Non-caster weapons contribute 30% -> 50% of their base damage to Spell damage.
- Adjusted wording: Spell passive bonuses from talents and equipment always apply.
SKILLS
- Abyssal Path - Damage: 150% -> 300% | Shadow Offering Cost: 100 -> 85
- Arc Slash - Damage: 160% -> 190%
- Arcane Nova Arrow - Mana Cost: 150 -> 80 | Stamina Cost: 75 -> 80 | Damage: 150% -> 175%
- Bear Slam - Damage: 150% -> 250%
- Blight Arrow - Damage per second: 60% -> 50% | Shadow Offering generated per second: 15 -> 10
- Call Lightning - Damage: 150% -> 350% | Fixed this not applying Electrified like the description states.
- Concussive Arrow - Damage: 300% -> 235%
- Crimson Rush - Damage: 85% -> 130%
- Dawnray - Damage: 175% -> 225%
- Solarflare - Damage: 190% -> 250%
- Supernova - Damage: 210% -> 275%
- Destructive Wave (from Brimstone Legendary) - Mana and Stamina Cost: 200 -> 150 | Base Damage: 200% -> 325%
- Divine Hammer - Hammers per Divine Fury: 1 -> 2 | Damage per Hammer: 65% -> 50% | Mana Cost: 100 -> 150
- Divine Lance - Damage: 125% -> 175%
- Fan of Knives - Damage: 130% -> 200%
- Feral Slash (from Wolf Form) - Stamina Cost: 150 -> 100 | Damage: 175% -> 285%
- Fireball - Explosion Damage: 150% -> 200%
- Flame Aura - Damage per second: 30% -> 80%
- Flame Nova - Cooldown: 2s -> 6s | Explosion Damage: 125% -> 200%
- Flame Slash - Max Ignite: 75% -> 50%
- Frost Aura - Chill: 4% stacking up to 20% -> Always 35% | Damage per second: 45% -> 85%
- Frost Nova - Damage: 160% -> 145% | Mana Cost: 140 -> 150
- Frost Trap - Explosion Damage: 30% -> 75% | Damage per second: 25% -> 40%
- Frostblink - Damage: 135% -> 125%
- Frostbolt - Damage: 100% -> 110%
- Holy Arrow - Damage: 100% -> 150%
- Hook Chain - Damage: 160% -> 0% | Stamina Cost: 50 -> 0 | Cooldown: 3s -> 6s (This one is now free)
- Insect Swarm - Primal Charge generated on cast: 4 -> 8 | Primal Charge generated on hit: 2 -> 4
- Judgment Strike - Mana and Stamina Cost: 50 -> 65
- Lacerating Strike - Damage: 135% -> 180%
- Leap Smash - Stamina Cost: 130 -> 75 | Damage: 75% -> 100%
- Lightning Aura - Damage per second: 40% -> 65%
- Lightning Nova - Cooldown: 3s -> 6s | Damage: 60% -> 100% | Mana Cost: 150 -> 175
- Lightning Orb - Damage per second: 100% -> 115%
- Magic Missile - Damage: 80% -> 95%
- Mystic Arrow - Damage: 100% -> 130%
- Nether Quiver - Shadow Offering Cost per Projectile: 25 -> 10 | Damage per Projectile: 20% -> 45%
- Netherblood Nova - Shadow Offering Cost: 150 -> 75 | Damage: 150% -> 250% | Cooldown: 2s -> 6s
- New Moon / Half Moon - Damage: 120% -> 150%
- Full Moon - Damage: 130% -> 150% | Chill: 30% -> 40%
- Phase Shift - Mana Cost: 125 -> 100 | Damage: 100% -> 75%
- Poison Dagger - Poison Stacks: 10 -> 12
- Poison Nova - Blast Damage: 50% -> 100% | Poison Stacks: 10 -> 15 | Mana Cost: 125 -> 150 | Cooldown: 2s -> 6s
- Poison Trap - Trigger Poison Stacks: 10 -> 15 | Additional Stacks per second: 1 -> 5
- Radiant Arsenal - Damage per projectile: 100% -> 80%
- Razorleaf Tree - Primal Charge Cost: 40 -> 45 | Mana Cost: 140 -> 150 | Damage per second: 70% -> 100%
- Reave - Has been disabled (Vicious Spin is the better version of this).
- Savage Strike - Stamina Cost: 125 -> 140 | Damage: 250% -> 200%
- Seeker Barrage - Stamina Cost: 100 -> 80 | Damage: 100% -> 150% | Cooldown: 5s -> 6s
- Shadow Quiver - Mana Cost per Projectile: 20 -> 25 | Shadow Offering generated per Projectile: 20 -> 10
- Shadow Tether - Damage per second: 45% -> 50% | Shadow Offering generated per second: 30 -> 20
- Shadowbolt - Damage: 60% -> 55% | Mana Cost: 30 -> 50
- Shatter - Damage: 150% -> 210%
- Shillelagh - Primal Charge on Melee Hit: 5 -> 10
- Snowstorm Stance - Slam Damage: 75% -> 100% | Slam Chill: 20% -> 35% | On Hit Chill: 5% Stacking Chill -> 25% Chill
- Sporebolt - Impact Damage: 20% -> 50% | Poison Stacks on hit: 3 -> 5 | Poison Stacks per second: 3 -> 5 | Primal Charge Generated: 10 -> 15
- Storm Cyclone - Damage per second: 45% -> 75%
- Storm Spear - Cooldown: 4s -> 8s | Damage per second: 50% -> 100%
- Thorn Torrent - Damage: 40% -> 55%
- Toxic Aura - Poison Stacks per second: 5 -> 9
- Toxic Rain - Poison Stacks per second: 8 -> 12 | Cooldown: 3s -> 4s
- Vicious Spin - Damage: 200% -> 250% | Axe Sunder effect: 5% -> 10% more damage from all sources per stack | Sword Bleed %: 25% -> 100% | Cooldown: 2.5s -> 6s
- Whirlwind - Damage per tick: 50% -> 85%
ITEMS
- Blight Orchard - Carrion Bloom now generates 2 -> 3 Primal Charge
- The Decimator - Sundered targets take 10% -> 20% more damage from all sources
- Blast Dagger - Added "Damage and area doubled while dual-wielding this weapon."
FIXED
- Fixed Radiant Arsenal not working properly in multiplayer
- Fixed a bug where your selected inventory tab would not be remembered
- Fixed the Devotion helmet rolling with Nova skills instead of Aura skills
- Fixed interaction with Companions using Devotion
- Fixed projectiles going off target when fired in rapid succession
- Fixed some memory access crashes
- Fixed Companions not always making the teleport to minidungeons
This announcement was originally published by Aeromir on Steam on Jan 10, 2026.
Open the original on Steam