Scramble Knights Online

Patch Notes: Final Playtest Patch!

Funktronic Labs

Hello knights!

The Scramble Knights Online Beta Playtest will be ending tomorrow at 11:59 PM PST!

Thank you to everyone who joined in and gave feedback. Your suggestions and thoughts on the gameplay truly helped shape the game for the better and we spent the entire playtest improving all aspects of the game thank to you.

If you were a regular player of the playtest, worry not! We'll have some news about what's next for Scramble Knights shortly after the playtest ends. Stay tuned!

If you haven't played yet, the best way to support the game currently is to Wishlist it! Just visit the main store page below.

Now here is the final list of changes for playtest!

UI

  • We cleaned up and polished the reward screen. It's now more clear that items are rolled for.
  • The quest board has been improved as well.
  • We fixed moving items in your bag from the box menu not updating in the hotbar.
  • EXP popups now only happen for players they belong to.
  • Improved onboarding visuals.
  • Onboarding cutscenes no longer display UI while they play.

Combat

  • Added COMBAT TAGGING - if you damage a mob first, credit will go to you an your squad, rather than the person who got the final hit.
  • Some enemy AI improvements (for slimes and bats especially).
  • Fixes for various bosses dying randomly and not counting the quest as complete. Sorry!
  • You are no longer able to lock on to factionless players.
  • When a Giga Slyme explodes and spawns Mini Slyme, they no longer spawn inside walls.

Bug Fixes

  • Fix for quest reward screen not actually selling items sometimes.
  • Fix for entity flashes getting stuck sometimes (player would darken and not undarken).
  • Fix for animation bug when upgrading via skill points.
  • Fix for item chest from blacksmith upgrade menu not showing equipment in the correct order.
  • Pressing ESC on keyboard to close menus in town no longer opens the pause menu after.
  • Fix for window/fullscreen mode toggle not working sometimes.
  • Fix for map markers getting stuck and not updating.
  • Fix for warp pipes getting players stuck sometimes.
  • When stuck on walls you are not meant to be on, you'll now jump out correctly.
  • Pressing back in the upgrade knight menu no longer opens the blacksmith menu.
  • Dead entities no longer hold down mechanism buttons.
  • Fix for skeletons having leftover colliders.
  • Fix for glass shader.
  • Fix for EXP bar overlapping statuses.

Networking

  • Fix for the boomeranng getting stuck online sometimes
  • Some fixes around health visuals online.
  • Fix for launching with `-noPlatform` trying to use anticheat (it cannot)
  • We added a new bug report button in the pause screen, so Steam Deck and Console players can do bug reports too!

Thank you everyone again for joining in the Beta Playtest, we'll see you real soon with more news!

The Funktronic Labs Team

This announcement was originally published by Funktronic Labs on Steam on Oct 11, 2026.

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Scramble Knights Online

action-adventure · action-rpg

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