Patch Notes: Leveling System, Day & Night, Poise, PvP Arena, & more!
Hello knights!
We've got new content, bug fixes, connection improvements, and more for the Scramble Knights Online playtest!
If you haven't played yet, head back to the main store page and hit "Request Access" and you'll get immediate access to join.
We've made some major improvements, so if you gave the game a chance and ran into issues or you haven't gotten the chance yet, this is a great time to play and give your feedback to help us improve the game for Early Access launch!
New Leveling System
- Every mob you defeat and every quest you complete will now give you EXP.
- Each level gains you one skill point.
- Spend skill points at the Knight Trainer to grow stronger.
- The Beta Playtest currently places the level cap to 20.
Poise
- Poise has been reworked completely, there's now a poise bar when you have >100 poise.
- All armor has been rebalanced around this. Armor adds to your poise stat and over 100 you get a 'poise bar,' every stat gain after that increases the bar.
- When attacked, damage dealt with damage both your health and the poise bar.
- When poise reaches zero, you start taking knockback and hit stun again.
- After 10 seconds, the bar auto refills.
- This applies to all enemies and players.
- All enemies have been rebalanced around the new poise system.
Tutorial & Intro
- New tutorial and onboarding experience. Feedback welcomed!
- First time players not get a fancy intro animation when getting back to town.
- The first six quests have been reworked they are a bit harder and a bit more meaty.
PvP
- PvP Arena and Dueling now available in the town square.
- Joining a PvP quest now REQUIRES joining a faction first.
- PvP quests no longer overwrite your faction with the 'outlaw' faction, instead your targets are always members of the other faction.
New Content
- Added a free roam quest so you can explore the world freely.
- Added dynamic time of day system.
- Influences fish that can be caught.
- Influences which mobs can spawn, their amount, and type.
- It is synced on a 2 hour cycle for all players across all regions.
Added dynamic weather system.
- This is on a 1.5h cycle, synced for all players across all regions.
- It also influences which mobs appear, which fish are biting, etc.
Added a bunch of new dungeons to the overworld.
- In these dungeons, you'll find a bunch of armor recipes. bring them to the blacksmith to craft new armor (there's a lot)!
Added "Elite" variants of our bandits, placed in the overworld
QoL Improvements
- The temporary border around the playable area in the overworld is now clouds.
- Lanterns in the town square now have physics and only light up at night.
- New 'nearby players' button/list in the pause menu.
- Moved around NPCs in the town square.
- Chests will now drop instanced loot for everyone in the squad.
- Increased the quest extraction timer from 15s to 60s, added extraction chicken to get out immediately.
UI
- The crafting table near the storage chest now functions as expected.
- There's a quick tab change between storage/craft/equipment in town.
- Completely new crafting menu, press pause and tab over.
- When out on quests, you can combine items to craft.
- When in town, your storage is included in this menu, as well as a more visible crafting list.
Revamped UI for keyboard and mouse.
Better cursor auto selection with gamepad in UI.
Bug Fixes
- Re-added 'Early Bird' title/achievement.
- Added some initialization failure fallback buttons.
- Fix for giant mouse in some circumstances.
- Status effects from damage no longer stack (except poison), so you cannot double freeze someone while they're already frozen.
- Fix for all the broken dungeon entrances.
- Fix for discard from inventory bug.
- Attacks will no longer bounce off skeletons
- Traveling merchant can no longer be attacked by any player directly, ever.
- Mobs will now attack traveling merchant (and future escort quests).
Networking
- Players will no longer auto join self hosted town squares but you can still manually join them.
- A ton of fixes around invalid network states with town square and in-game.
- When getting disconnected from a town square server, you'll no longer auto reconnect to the same server (you can still access from that pole at the entrance).
See you next time!
The Funktronic Labs Team
This announcement was originally published by Funktronic Labs on Steam on Sep 26, 2026.
Open the original on Steam