Scramble Knights Online

Patch Notes: Pre-Launch Update

Funktronic Labs

Hello knights!

Scramble Knights Online launches in just TWO DAYS! If you want to best support the launch, please Wishlist the game now if you haven't already.

We've been prepping for launch have been addressing issues that have been reported. We'll be patching the game as often as we can during launch, but here are the fixes we've addressed during the demo to help improve the game.

As always, the best place to report bugs is on our Discord, but you can also leave comments here an in the Steam forums and we'll work on addressing all reported issues!

New Content

  • Many new dungeons have been added.
  • A new cutscene plays when starting a new game.
  • Added new "Skull" item, drops from places similar to bones and bone shards.
  • Added "Skelle Outfit" item in the blacksmith. only forgeable each October!
  • You can now choose a voice pack in the character edit screen. There are three female and 3 male options to choose from.

Balance Changes

  • Base luck removed. Nobody born lucky anymore!
  • The scaling for leveling damage has been lowered. We'll continue to watch damage in combat to see if this change lands how we want.
  • Void Knight has been buffed. Good luck!
  • General minor balance improvements across the board.
  • Balance tweak to some helms.
  • Level cap lowered to 20, this will increase in the future.

Quality of Life

  • Removed the awkward wait in tutorial after uncle walks off.
  • The "Reset Onboarding" button now lets you replay the tutorial.
  • Pets now proxy combat tagging to their owner.
  • All the NPCs have voices now.
  • Many gestures have voice lines now.
  • UI revamp for knight upgrade menu, added RESPEC button but the cost increases per use.
  • When being KO'd, you now have the option to revive or not.
  • The map now shows players again.

Performance

  • Fix for some performance degradation issues on dedicated servers.
  • Performance improvement for chat window having many chat messages. Type away!
  • Huge server performance improvements, please continue to report issues if you run into them!

Bug Fixes

  • Fixed the bug that let you fly using props. It was fun while it lasted.
  • Fixed a soft lock in the tutorial that could happen if you did things out of order.
  • A ton of dungeon fixes and improvements.
  • Weapon tree fixes across the board.
  • You can no longer bug your way into a sprite while holding a bush or anything.
  • Fixed a bug with the inventory that caused items to sometimes end up in the wrong box (auto sort resolves, if you previously had this).
  • Fix for icons in quest screen sometimes not appearing.
  • Fix for props in uncles cabin in the tutorial making noises.
  • Fix for armor set icons sometimes not appearing.
  • Fix for 'gold dust' requirement not appearing on armor upgrades.
  • Fix for wrong color text on edit room tooltips.
  • Fix for item requirements in quest screen sometimes not appearing.
  • Fix for double quest arrow.
  • Fix for squad map icons being too large.
  • Fix for the back of the head being invisible with some hair types.
  • Fix for not being able to select empty hotbar slots.
  • Fix for not being able to swap hotbar selection when doing various actions, such as rolling.
  • Various minor fixes for HDR displays.
  • Fixes for various hair issues.
  • Fix for pets not combat tagging for their masters (monster flute slyme defeating an enemy now counts as you defeating it - dont worry about the void knight getting tagged by your pet slyme).
  • Not talking to the chicken and letting the timer run out should continue through the normal quest end sequence, no longer (temp) losing your quest rewards (note: restarting game, next quest would have them queued up).
  • You can no longer change your hotbar item while holding something over your head.
  • Fix for some backend issue preventing player defeats being recorded.
  • Humanoid ai enemies no longer count water as non traversable terrain, so they'll now chase you properly.
  • Fixed uncle's voice.
  • Steam invites through the steam gui now include a version code, preventing joining friends across versions (had huge bugs).
  • Fix for log spam in game clients in barracks.

This announcement was originally published by Funktronic Labs on Steam on Oct 25, 2026.

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Scramble Knights Online

action-adventure · action-rpg

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