Seals of the Bygone

Version 0.7.8

rologfos

Combat Updates

  • Demonic elites added.
  • Boss encounters can now spawn a horde of elite monsters in place of a normal boss.
  • Multiple bosses will now spawn after looping.

Item Changes

Forest Cat’s Claw:

  • Wall jump height from each stack reduced.
  • Removed wall jumping on the stage borders.

Bottomless Purse:

  • Increased cooldown from 40 to 60 seconds.

Boots of Agility:

  • Speed and jump height increase reduced from 33% to 20%.
  • Effect hard caps at 5 stacks.
  • Speed increase changed, see below.

Speed increasing effects like Boots of Agility, Vestigial Arm and Frostgard's banner now also effect top speed in the air.

Sealer Changes

Arbalist:

  • Increased the damage of Shank’s third hit from 120% to 140% Physical Damage.

The Arbalist needed a little more incentive to get in.

Fighter:

  • Increased the damage of Shortsword’s second sword swing from 130% to 150% Physical Damage.

Solidifying the role of Shortsword as the Fighter’s highest DPS move if you can commit to multiple swings.

Frostgard:

  • Added a chilling nova when placing a frost banner.

Frostgard is in a pretty good spot right now. This change gives her a reason to use her omega even if you haven’t moved outside it’s radius. It also chills nearby enemies making it easier to charge the banner.

Marksman:

  • Changed the ability type of Caltrops from a Skill to an Attack.
  • Caltrops damage reduced from 25% to 20% Magic Damage.
  • Caltrops tick rate now increases with Attack Speed.

This is a bit of a weird change but the Marksman’s caltrops have been applying on-hit effects which usually only attacks can apply. Rather than remove this, I’m solidifying it as a part of the game and making Caltrops an attack. This means Caltrops scales with Attack Damage and Attack Speed now. This is a slight (but welcome) nerf to Focus Strike oriented builds because it no longer scales with Skill Damage.

Tip: Remember to cast Caltrops while you have the Focus buff now for increased tick rate!

Pyromancer:

  • Reduced the damage of Firebolt’s projectile from 50% to 40% Magic Damage.

Currently the Pyromancer is a bit overtuned. These minor nerfs should bring them slightly more inline with other Sealers. Firebolt stacks ablaze so quickly that it’s just doing too much damage. To put the nerf into perspective, a single tick of ablaze does 20% Magic Damage so this is barely a decrease in overall damage.

  • Increased the cooldown of Volcanic Rune from 4 to 6 seconds.

Volcanic Rune is potentially the best evasive ability in the game, and it makes the Pyromancer too safe overall. Pyromancer players should have to think more about their usage of the ability.

  • Reduced the cooldown of Flame Cannon from 6 to 5 seconds.

Flame Cannon was underperforming and needed a slight bump in uptime.

Note: Meteor’s slow cast animation is a core design element of the character and is not being adjusted as of now.

Swordsman:

  • Dodge Rolling in the air now causes the Swordsman to hover for a bit.
  • Dodge Roll can now be combo’d into abilities in the air.
  • Dodge Roll can now be combo’d into abilities much earlier in the roll.
  • Increased the size of the hitbox on the upwards swing when Longsword is combo’d.

These changes should improve the Swordsman’s mobility and overall feel.

Adjustments & Bug Fixes

  • Reduced camera shake in co-op games.
  • Slightly increased the spawn rate of Shrines.
  • Reforge Shrines now break after 2 uses.
  • Reforge Shrines no longer reforge into other active items.
  • There is now an infinite use Reforge Shrine in Destination Omega.
  • Speedrunner challenge time requirement increased from 14 to 15 minutes.
  • You can now scroll down the passive item list.
  • Revived sealers are now placed briefly into the bubble state.
  • Falling off the map now puts you in the bubble state are returns you slowly to your last position.
  • Increased the damage taken by falling of the map from 10% to 20% Max HP.
  • Items dropped at the bottom of a stage by enemies falling off the map now spawn at the boss seal.
  • Leaving Destination Omega sets your gold to zero.
  • Health regen on stats menu now displays value modified by your healing power (ie Medical Pouch).
  • Revitalizing Elites heal less frequently and receive 75% less healing from other Revitalizing Elites.
  • Reduced the damage of all Elites from 150% to 140%.
  • Increased the health of Elite monsters (not bosses) from 175% to 225%.
  • Reduced drop rate of Keystones from Elites to 20% (was 25%).

This announcement was originally published by rologfos on Steam on Mar 20, 2020.

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Seals of the Bygone

$12.99action · adventure

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