1.1.0 Beta Update
1.1.0 Beta Test Notice
Hello, this is TEAM HORAY.
The 1.1.0 update is now available as a public beta. This version adds 'mod support through the Steam Workshop'. Supporting Workshop mods required a lot of work under the hood, and since this may make parts of the game less stable, we are releasing it as a public beta first. We'll be listening closely to your feedback as we keep improving it, so please let us know what you think.
How to Join the Beta
- In your Steam Library, right-click Sephiria → Properties → Game Versions & Betas
- Select the 'workshop-beta' beta build
Notes
- Anything in the beta version may be adjusted or changed in the official release.
- If you run into any issues, please report them through our community. It really helps us fix bugs.
- Please back up your existing save data before joining the beta test. (Save data location guide)
Known Issue
We have received reports that some mods display the message "Unable to load verification info for this mod" and do not run. We are currently investigating the cause. We apologize for the inconvenience.
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1.1.0
marks improvements made based on community feedback. Thank you!
New Content
• Added Steam Workshop mod support. • You can create mods such as new costumes or translations and upload them to the Steam Workshop. • For modding guidelines, please see the Sephiria Modding Guide. • Added 1 new upgrade for the Greatsword. • Scattered Longing Gain 1 stack of Chain Slash with each attack. Using Special Attack during the 2nd hit of Normal Attack performs 'Double Slash'. • Chain Slash: The final hit of Normal Attack deals 2% more damage per stack. (Max. 20%) When using the final hit of Normal Attack: Lose all Chain Slash stacks. At 10 stacks, the final hit becomes 'Space Slash'. (Max. 10 stacks; lasts 3 seconds after reaching 10 stacks) • Double Slash: Slash twice in quick succession, then restart Normal Attack from the 1st hit. At 10 stacks of Chain Slash, refreshes the duration. Damage: Physical Damage 175% per hit • Space Slash: Cut through space, leaving lingering damage in the rift. Slash damage: Physical Damage 400% Lingering damage: Physical Damage 100% per second
• Added 2 new Artifacts, 2 new Tablets, and 1 new Grimoire. • Wagner's Glass Bottle Universal Damage Boost +1/1/1/2% for each Potion held • Compass of Breakthrough Passes the effects of the needles connected below to the slot above, ignoring their Rarity condition • Growth When placed in the bottom row, all slots in the top row +1 (cannot be rotated) • Reverberation 1st slot below +1, 2nd slot below +3 (cannot be rotated) • Ice Storm Summons an ice storm for 6 seconds that chases enemies and keeps attacking around it
• Added a new random object: the 'Salvage Station'. Salvage 1 item and choose one of two stat rewards. (Up to 3 times)
• Reworked the random object 'Magic Fountain'. The fountain fairy will give you Leaves, Dice, or Experience. Ask for more, and the reward may grow, or vanish entirely, depending on luck.
• Added the Run History feature. • Once unlocked through Destiny Inscription, you can look back on past runs from the Run History board in the village or from the pause menu. • Select a record to see the Artifact layout and stats from that run. • Your last 100 runs are saved, and you can save the result screen as an image to share.
Stages
• On some floors without a map, added a button to the map that returns you to the starting position if you get stuck in the terrain.
Bosses
Qliphoth
• Toned down the screen flash in the defeat cutscene. • In Chapter 6, the defeat cutscene can now be skipped if you have defeated the boss before.
Enemies
• Slime-type monsters no longer attack for 1.25 seconds right after they first appear.
Items
• The book behind Grimoire icons now uses new artwork for each rarity.
• Mushroom Soup: Updated the effect text to match the actual effect. • Before - Highest Elemental Damage +6 • After - Highest Elemental Damage +6 (if tied, applies to only 1 random type)
Artifacts
Image Changes
Eternal Eclipse • When Solar Blade turns to ice, the remaining count display now changes color along with it.
Riposte Staff Fragment • Adjusted to the same values as Riposte Blade Fragment. • Before - Counter: Creates a short melee attack forward when guarding (100/200/310/440/580/720% of Physical Damage) • After - Counter: Creates a short melee attack forward when guarding (50/100/170/260/380/550% of Physical Damage)
Distribution • Can now be rotated.
Weapons
Image Changes
Grip of Fear • Updated the Rising Dread description to match the actual effect. • Before - Special Attack: Cleave damage increases by 30% and range increases by 200%. (Max. 10 stacks) Using Special Attack: Cleave consumes all stacks. • After - Special Attack: Cleave damage increases by 30% per stack. (Max. 10 stacks) Using Special Attack: Cleave consumes all stacks and increases its range by 100%.
Guardian’s Return • Special Attack: Shield Throw now also bounces off cliffs and pits.
Rendblade: Drifting Willow • Updated the effect text to match the actual effect. • Before - Critical Chance increases by 30%, and Normal Attack: Great Iaido Slash becomes a full-screen attack. • After - Critical Chance increases by 30%, and the attack range of Normal Attack: Great Iaido Slash is greatly increased.
UI
• Poison: Updated the description to match the actual effect. • Before - While active, all damage taken from debuffs is increased by 20%. • After - For each target currently affected by your Poison, all debuff damage you deal increases by 20%. • Added a button to the title screen's sub menu to view the Photosensitivity Warning again. • While a shop is open, you can now right-click an item in the Side Bag to sell it right away. • Added Discord Rich Presence support. macOS support is planned for a future update.
Bug Fixes
• Fixed an issue where some attacks could keep being input when a gamepad was disconnected or the input device changed. • Carrotcalibur: Fixed an issue where the animation could appear frozen when an attack was canceled by another action. • Mitigated an issue where, due to collision changes, the player could get stuck in certain areas or on certain objects. • Flashing Rapier: Fixed an issue where Normal Attack Damage was applied instead of Attack Speed. • Fixed an issue where joining a multiplayer lobby could fail in certain situations. • Fixed an issue where items bought using a Side Bag slot, or obtained by swapping with an item inside the bag, were not recorded as discovered in the Journal. • Fixed an issue where gamepads did not work properly on macOS when using Steam Input. • Fixed an issue where rooms from before Chapter 4 could appear in the Rooted Cave miniboss section in certain situations. • Mystic Pot: Fixed an issue where an Artifact used as an ingredient could appear again as the result. • Fixed an issue where the Talent - Wisdom 10 effect could offer Artifacts already at max level in level-up rewards and the Mystic Pot. • Fixed an issue where the Talent - Wisdom 10 effect allowed starting a run with another costume's starting items. • Fixed an issue where some dialogue was positioned incorrectly in a Khael quest cutscene. • Fixed an issue where tag strings were displayed as-is in Tablet tooltips in Thai. • Qliphoth: Fixed an issue where the end-of-battle invincibility was not applied immediately upon defeat. • Breakplate Blade: Fixed an issue where the Normal Attack damage bonus based on Defense was added together with other damage bonuses, such as Crown of Humility. • Fixed an issue where, when opening Damage Statistics on the game over screen with a gamepad, the highlighted tab did not match the actual selection. • Fixed an issue where the player could walk over spots with no floor in a certain area of the Wasteland entrance. • Riposte Staff Fragment: Fixed an issue where the damage amplification of Golden Needle of the North did not apply to counters triggered by guarding. • Riposte Blade Fragment: Fixed an issue where the damage amplification of Golden Needle of the North did not apply to counters triggered by guarding.
Other
• Added gamepad vibration. You can adjust the intensity under Gamepad Vibration in the options. • Added a launch option that disables some screen effects, for cases where Sephiria does not run properly due to system specs or other issues. • In your Steam Library, right-click Sephiria → Properties → General → Launch Options, then enter -disable_screen_effects • With this option, some visual effects will not be shown, which may make the game feel different from the intended experience. Please use it only if you have trouble running the game.
Added One-Handed Controls Mode
• You can turn this mode on or off in Settings → Keyboard → One-Handed Controls.
If you encounter any bugs or have suggestions, please let us know through our Discord channel. If you encounter a bug or crash, emailing us the log files from the location below would be a great help. Thank you. Log File Location C: / Users / {Your_PC_Name} / AppData / LocalLow / TEAMHORAY / Sephiria Player.log contains the logs for the current session. Player-prev.log contains the logs for the previous session. team.horay.game@gmail.com
This announcement was originally published by TEAM HORAY on Steam on Oct 29, 2026.
Open the original on Steam