Patch Notes v1.1.0
New Content
New Biome: Shardmere
- Discover a brand-new region filled with: ▸ New Obelisk tiers ▸ New enemies ▸ New resources ▸ New toolsets ▸ …and more to uncover!
New Weapon Type: Bow & Arrows
- Obtainable from a world trader.
Intro Cutscene
- A cinematic now plays when creating a new world.
New Point of Interest: Shrine with Four Pedestals
- A mysterious shrine with unknown purpose…
Runestone Points of Interest
- Ancient stones carrying cryptic messages scattered across the world.
- More diverse and elaborate POIs are planned for future updates.
Systems & NPCs
Dialogue System Overhaul
- Ally NPCs reworked with expanded dialogue.
- Key characters now feature unique conversation sets. Dev Note: Many players felt Allies were too static—this is the first step toward making them feel alive.
Balance & Progression
Quest Simplification
- Reduced required mob kill counts.
- Removed tasks involving night mobs & the Titan.
- Increased gold rewards for quest completion. Dev Note: Quests should now feel more approachable and rewarding.
Level Cap Increased
- Maximum character level raised from 20 → 30.
Economy & Trading
Item-Based Trades
- Some Ally traders may now request specific items instead of gold.
- Hint: keep an eye out in Shardmere!
Loot
Unique Rewards from Rare Mobs
- Rare enemies now drop exclusive rewards. Dev Note: Rares should feel exciting, not disappointing.
Fixes
- Bosses no longer spawn as Rare Mobs. (Sure, it was funny to see a gigantic rare boss… but it had to go.)
This announcement was originally published by Totem Keepers Games on Steam on Sep 15, 2025.
Open the original on Steam