Public Test v0.8.8 – Critical Crash Fixes & Improvements
Ahoy, Captains!
We've released another patch for our Public Test v0.8.8, focusing on resolving several issues reported during testing.
One of the most important fixes addresses a crash that could occur when loading a savegame with rigged fuel tanks. This issue affected players across single-player, P2P multiplayer, and dedicated servers and has now been resolved.
We've also addressed additional potential crashes and memory-related issues, alongside several gameplay and visual improvements.
Fixes and improvements
Stability and performance
- Fixed a crash when loading savegames with rigged fuel tanks, including an issue affecting savegames on dedicated servers.
- Fixed a crash caused by textures with identical State IDs.
- Fixed a potential memory corruption issue.
- Optimized the bow splash effect to improve performance.
Fishing, cargo and navigation
- Fixed an issue preventing players from deploying fishing nets.
- Fixed an issue preventing players from placing large cargo at ports.
- Improved the zoom functionality of the sonar and autopilot displays aboard the Conquest.
- Adjusted the placement of vessel markers on the Rowboat and Service Boats 1 and 2.
World map, missions and NPC traffic
- Fixed an issue where NPC traffic debug lines were visible during gameplay.
- Fixed incorrect distance information displayed in vessel icon tooltips while aboard the Windy.
- Improved mission marker visibility so that active green mission markers appear above other mission markers, making tracked objectives easier to identify.
A quick reminder about azimuth thruster controls
We've noticed that some players are still getting familiar with the Steerprop azimuth thruster controls aboard our Class 4 Wind Farm Service Vessel, so we'd like to clarify how they work.
To control the two stern azimuth thrusters independently, players need to disable Tandem Mode on the Steerprop Azimuth Main Control Panel. When Tandem Mode is enabled, both thrusters are controlled together. Disabling it allows each thruster to be operated independently.
Additionally, the Thruster Auto Center option in the game settings determines how the thrusters respond after steering input:
- Enabled: The thrusters automatically return to their neutral position (0°)
- Disabled: The thrusters remain at their last commanded angle until adjusted again
For more detailed information and instructions, please visit the in-game Help page under the section Azimuth Thrusters Controls.
Bow thruster operation
On the Class 4 Wind Farm Service Vessel, the Steerprop R bow thruster control panel is automatically powered when the vessel's electrical systems are active. Players do not need to activate the bow thruster panel separately.
Did you know? In-game clocks and time skipping
If you haven't noticed yet, the clocks in offices and aboard vessels are synchronized with the in-game time! As time progresses, the clocks reflect the current time in the game world.
You can also skip time while visiting an office, allowing you to advance the in-game clock while you're at the harbours.
Thank you for your continued feedback!
We appreciate everyone who has been participating in the v0.8.8 Public Test, reporting issues, and sharing feedback.
We'll continue monitoring the Public Test and addressing issues as we prepare the update for its official release.
Fair winds and following seas!
Team Misc Games
This announcement was originally published by Misc Games on Steam on Nov 12, 2026.
Open the original on Steam