Announcing Hardcore Campaign mode and Patch 1.02

Hi SHRIMP nation
I hope you're enjoying the game! Reception has been great and overall I'm happy with how things are turning out. However, I've been seeing some talk about how the game's campaign is about too shrimple... I'm gonna start working on a hard mode for the campaign. I'll likely title the pre-existing campaign difficulty "shrimple mode" and the hard mode "kriller mode".It'll offer increased SP and gem bonuses on completion (probably 2-3x), and just offer a harder challenge overall with limited lives and higher stakes. If you want, there's a discussion board post where you can share ideas for the mode. I hope to deploy it sometime next month. For now, here's some changes and bug fixes for 1.02:
- Hopefully fixed some of the graphical issues AMD users have been experiencing
- Trying to implement something on hit detection issues some have in PvP
- Increased passive ult regen rate in campaign and increased it further in the final boss fight
- Decreased bullet damage coefficient a bit to encourage different stat upgrade paths
- Increased all base RMB ability damage
- Increased all F ability damage (including Ice Sneeze's cloud)
- Core Lurchin HP now scales with player count properly
- Made the final boss a wee bit harder...
- Mob respawn rate in Abyssal Tunnels is now 10 minutes (was like 3-4 minutes), and increased respawn time a bit in Inner Sanctum too
- Reworked cloud saves; for the time being, you have to manually save / load cloud saves in the main menu settings. Some players were accidentally overwriting their cloud settings
Stay tuned Krillers Join the discord if you wanna come to next week's PvP night!
This announcement was originally published by GasGod Games on Steam on Aug 28, 2026.
Open the original on Steam