Silica

New Command Options & Troop Transports Are Here!

Martin 'Dram' Melichárek

Hello everyone!

A new update has landed, bringing two highly requested features that give Commanders even more control over the battlefield: Attack Commands and Troop Transports.

Smarter Attack Commands

Units can now be ordered to attack specific targets with much greater effectiveness. They'll engage enemies while trying to maintain their optimal combat range and will even pursue targets if they temporarily lose visual contact.

This makes engagements feel more dynamic and gives you greater tactical control during intense battles.

Defend What Matters

We've also introduced a new Defend command.

Assign units to protect another friendly unit or structure, and they'll stay close while responding to nearby threats. It's especially useful for keeping your Harvesters safe while they gather valuable resources, but the possibilities don't stop there.

Transport Your Forces

Moving troops across the battlefield is now easier than ever.

Simply select your infantry and order them to board a friendly transport vehicle. Once in position, deploy them using the Deploy Infantry button in the UI to quickly reinforce the front lines or launch coordinated assaults.

This is the first iteration of the transport system, and we'll continue improving it in future updates.

More Improvements Across the Board

Alongside these new features, this update includes a wide range of optimizations, gameplay improvements, bug fixes, and quality-of-life changes to make your experience on the surface even better.

Be sure to check out the full changelog for all the details.

And if you haven't already, Wishlist Silica on Steam to make sure you never miss future updates, new features, or major announcements.

See you on the battlefield!

Full Patchnote:

Silica V0.9.38:

AI:

Added: Attack command now stops/moves unit based on whether it is in range

Added: Defend command to allow units to follow and defend a friendly unit/structure

Added: Boarding units into transports via RMB

Improved: Target detection system and ranges

Improved: Added a reaction delay to infantry when they get a new aim target

Fixed: Mismatch between line of sight checks and unit aiming position

Fixed: Harvesters not unloading when docked manually via direct control

Optimization:

Optimized: Texture memory usage

Optimized: Decals were instantiating their materials for fading

Optimized: Particle effects load/unload more efficiently when reused

Optimized: Overhauled drawing of projectiles and their lights

Optimized: Texture streaming caused performance drain on projectiles and impact FX

Gameplay:

Added: First person FOV slider to Graphics settings

Fixed: NULL reference in current objective waypoint

Fixed: The Citadel map edges sucking units off map

UI:

Added: Victory and Defeat screen animation

Added: RTS icons to some structures

Changed: Moved Camera Shake setting from Controls to Graphics

Improved: Harvesters/Shrimps are filtered out if combat units in drag select

Fixed: Unit cap display not initializing

Fixed: Ingame Menu could lock the game when opened before Respawn

Fixed: Client Gamemasters in Direct control did not have FPS UI

Graphics:

Added: Ambient lighting drones on Industrial Quarter

Improved: Night and road lighting on Industrial Quarter

Improved: Siege Tank plasma ball visual

Fixed: Hole in Crystal Chasm

Fixed: Holes in Monument Valley

Technical:

Fixed: Look rotation viewing vector is zero spam

Fixed: Errors in voting system

Fixed: Controls menu issues

Multiplayer:

Fixed: Commander wasn't cleared when player disconnected

Fixed: Waiting for Server bug in versus vote screen

Fixed: Waiting for Server bug when the player previously joined a modded server

Fixed: Commander -> Infantry -> Commander switching causes client stuck waiting for server

Fixed: Sandbox client getting stuck on role selection in sandbox

Changed: Disabled votes in game modes other than strategy

Balancing:

Changed: Light Striker ammo from 40 to 80

Changed: Increased accuracy of Light Striker slightly

Changed: Pyro Tank now available at tech 5 (was 7)

Changed: Rocket Tank now available at tech 7 (was 5)

Changed: Increased Centauri Squad Transport unit capacity to 15

Changed: Increased Centauri Shuttle unit capacity to 20

Changed: Increased Sol Platoon Hauler unit capacity to 30

Changed: Increased Sol Dropship unit capacity to 20

Fixed: Strike Tank was available at Tech 3 not 4

Fixed: AI units preferred player controlled targets

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This announcement was originally published by Martin 'Dram' Melichárek on Steam on Jul 14, 2026.

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Silica

$19.99fps · multiplayer

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