Silica

Silica 1.0 Is Out Now!

Martin 'Dram' Melichárek

Commanders,

It's here. After more than three years in Early Access, Silica has officially reached 1.0 and the full release is live on Steam .

Watch the release trailer NOW:

Before anything else, we want to say thank you. Early Access was a long road, and you were with us the whole way. Every bug report, every match, every suggestion and every piece of honest feedback helped shape Silica into the game it is today. A lot of what's in 1.0 exists because you asked for it, tested it, or told us when something wasn't working. Thank you for your patience while we got here, and for sticking with us through all the updates, fixes and changes along the way.

The Centauri Story Campaign

The heart of 1.0 is the new Centauri Campaign, a story-driven single-player experience set in the war for Baltarus. It opens with a cinematic intro and features fully voiced mission briefings and in-game dialogue . Between missions, a 3D planetary globe tracks the war as territory changes hands.

You can save anywhere , even mid-mission, and automatic checkpoints have your back as you play. And when you need to cross the dunes fast, there's the new Centauri Jet Bike .

Better Army Command

Leading your forces is now smoother than ever. You can arrange units into formations , issue more precise movement and attack orders , and quickly select all units of the same type . Improved AI targeting and vehicle movement also help your armies operate more effectively in large-scale battles.

1v1 Matchmaking

Want to test yourself against another commander? Pick your faction, ban the maps you don't want, and you're in. No server browsing. Alongside matchmaking, we've also improved dedicated server reliability, connection stability and team-killer detection .

Steam Workshop

Expanded sandbox tools make it easier to build your own scenarios, and with Steam Workshop you can share them and play everyone else's.

A TON of Fixes and Improvements

The new features are only part of the story. 1.0 also brings a TON of fixes, improvements and quality-of-life additions across the whole game. Many of them come straight from your reports and suggestions, so if you've been away for a while, Silica will feel smoother and more polished than ever.

The full changelog can be found below the article.

Four Ways to Play

With 1.0, Silica gives you four main ways to fight for Baltarus:

  • Strategy
  • Co-op Strategy with adjustable difficulty
  • The new story Campaign
  • Competitive 1v1 matchmaking

Lead from above as commander, or jump into the fight yourself as a soldier, a vehicle or an alien creature. It's up to you.

Already Own Silica?

The 1.0 update is yours for free. Just jump in.

With the full release, Silica's price has moved to $24.99 / €24.99. The new price reflects all the content that has gone into the game over the course of Early Access, and it's where we feel Silica belongs now that it's complete. If you picked it up during Early Access, you get all of it, including the new campaign, at no extra cost.

This Is Just the Beginning

Hitting 1.0 is a big milestone for us, but we're not going anywhere. Keep sharing your feedback, keep reporting bugs, and keep telling us what you'd like to see next. You've made this game better at every step, and we'd love for that to continue.

Thank you, Commanders. We can't wait to see you play it.

See you on the battlefield!

Full Patchnote:

Added: Story driven Campaign as Centauri Added: Patrol order Added: Force attack on friendly units Added: Team-wide structure repair Changed: Attack-move fights on the way Changed: Q/E snap the RTS camera to 90°, Alt rotates freely Changed: Selling a structure asks for confirmation Changed: Structures can't block factory exits or refineries Changed: Harvesters avoid fields near enemy bases Fixed: Harvesters getting stuck or sitting idle Fixed: Centauri units ignoring Sol structures Fixed: Air units flying out of RTS view Fixed: AI vehicles stuck on rocks Fixed: Repair vehicles healing structures and infantry Fixed: Structures repairing without an HQ Fixed: Resources shown above storage capacity Added: Board and unload transports as a unit Added: Voice lines for all units and commanders Changed: Controlled aliens jump where you aim Changed: Shrimp flee strong threats Changed: Aircraft and heavy units are faster Changed: Human rockets burn out and fall Changed: Templar costs 500 (was 360) Added: Maps generated from terrain, with contour lines Added: New tactical map and unit icons Fixed: Effects and dead units visible through fog Fixed: Clicks missing units at 1440p and 4K Added: Player results page on the end screen Added: Language selector and Czech translation Added: Gamepad RTS interface and PlayStation prompts Added: Steam stats and leaderboards Changed: Reworked resolution setting Changed: Arena removed from the game mode menu Fixed: Deaths from turrets and hazards not counted Fixed: Multiplayer exploits from modified clients Added: Sandbox player commanders Added: Sandbox undo/redo and tabbed windows Added: More placeable objects in the Sandbox Library Added: Scenario mode on five more maps Fixed: Sandbox Flow node edits not saved

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This announcement was originally published by Martin 'Dram' Melichárek on Steam on Nov 3, 2026.

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Silica

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