Skull and Bones

Maintenance 19th October – Ammunition removal, Season extension, and bug fixes

Ubisoft Singapore

Captains, a Skull and Bones maintenance is incoming

Monday 19th October

8AM CEST / 5PM AEDT / 11PM PT (18th Oct)

~ 2h

Highlights

Gameplay & Inventory Changes: Ammunition & Blueprints

Ammunition Removal & Infinite Ammo

  • Weapons no longer require ammunition to be stocked in your ship cargo or warehouse to fire.
  • All existing ammunition inventory and ammunition crate blueprints have been removed from player accounts and fully reimbursed.
  • Tooltips wouldn’t show any ammo type for the specific weapons anymore

Player Compensation & Reimbursement Rates

1. Ammunition Compensation Rates (Per Unit)

All remaining ammunition in player inventories has been converted to Silver at the following rates:

AMMUNITION TYPE

REFUND RATE

MORTAR BOMB

5 SILVER

BUOY SHELLS

5 SILVER

GIANT BALLISTA BOLT

3 SILVER

ROCKETS

1 SILVER

SEA FIRE OIL

1 SILVER

BOMBARD BOMB

1 SILVER

CANNONBALL

1 SILVER

TORPEDO

1 SILVER

2. Crate Blueprint Refunds

All owned Ammunition Crate Blueprints have been removed and reimbursed at their full store purchase values in Silver or Pieces of Eight (Po8):

BLUEPRINT CATEGORY

STANDARD CRATE

DELUXE I CRATE

DELUXE II CRATE

MORTAR BOMB

1,730 SILVER

15,000 SILVER

200 PIECES OF EIGHT

ROCKET

2,020 SILVER

15,000 SILVER

200 PIECES OF EIGHT

BUOY SHELLS

1,730 SILVER

15,000 SILVER

200 PIECES OF EIGHT

GIANT BALLISTA BOLT

960 SILVER

15,000 SILVER

200 PIECES OF EIGHT

SEA FIRE OIL

830 SILVER

15,000 SILVER

200 PIECES OF EIGHT

BOMBARD BOMB

60 SILVER

11,000 SILVER

200 PIECES OF EIGHT

CANNONBALL

45 SILVER

11,000 SILVER

200 PIECES OF EIGHT

TORPEDO

220 SILVER

12,000 SILVER

200 PIECES OF EIGHT

How to Claim Your Refund

  • Refunds are delivered directly to your In-Game Mailbox.
  • No Expiration: The mail has no expiration date, allowing you to claim it whenever you are ready.
  • Currency Caps: If accepting the reimbursement would exceed your maximum currency capacity (Silver/Pieces of Eight), clear sufficient space in your inventory before claiming the attached total.

Two Weeks Season Extension

Y3S2 will be extended by two weeks as we prepare for upcoming changes next season. Thank you for your continued support and patience as we get everything ready. We will share more details on what's coming, closer to the season's launch.

The Seasonal Calendar will be updated with the latest events by 20 October 2026 at 06:00 UTC.

New Addition to Blackwood: Abyssal Essence available for Gildmarks

Where to find it?

  • In the Weekly Section on the Buy and Sell menu at Blackwood’s.
  • The exchange will be at 100 Abyssal Essence for 1000 Gildmarks. Each week there will be a limit of 15 exchanges for a total of 1500 Abyssal Essence per Den.

Fixes and Improvements

Audio

· Fixed an issue where multiple shanties failed to trigger during standard navigation. [Player reported ] (We've brought the crew to singing classes and they've started singing again)

· Fixed an issue where Title Screen and Store BGM + UI audio were missing. [Player reported ] (Forgot to hire the musicians and foley artists for the past few weeks, my bad.)

Combat

· Fixed an issue where the Abyssal Stigma status effect could not be removed by using a Restoration Kit.

· Updated the "Perforate" Mythic Mod description to clarify that projectiles can pierce the same enemy ship multiple times, dealing reduced damage with each pierce.

· Fixed an issue where the Blowback perk dealt percentage-based damage instead of flat damage. [Player reported ] (We invested some skill points into Mathematics and learned how to count better.)

· Fixed an issue where Kraken Eye weakpoints remained highlighted during Phases 1 and 2 of the Kraken event.

· Fixed an issue where Iron Thunder remained charged up even after Elite ships fired out ballistas during Heralds of the Abyss.

· Fixed an issue where certain sea monsters could be defeated in a single hit by targeting their weakpoints. (Y'all gotta chill, let's not abuse the sea monsters.)

Contracts

· Fixed an issue where objective text was unclear regarding how to deliver items to the Buoy during the "Domain: Philippe La Peste" seasonal contract.

· Fixed an issue in Bloodsoaked Silver where traitors remained invincible, preventing contract completion. [Player reported ] (Ah, forgot to remove their immortality. There we go, done!)

· Fixed an issue that caused Abyssal Essence to be rewarded for completing ‘Easy’ difficulty Job Board Contracts.

Stability

· Fixed an issue on GeForce NOW where downloading a micro-patch prevented the game from launching. [Player reported ] (This was a rough one to fix, but it's finally dealt with)

· Fixed an issue causing players to encounter multiple errors and fail to join games due to them still using the older build. [Player reported ] (We've made it so that players actually get booted out to Title Screen so that you all go and update the game, there were occasions some people don't get fully booted out when a new client releases.)

· Fixed an issue where players could not rejoin Sea Monster activities after experiencing network disconnections near the end of the event.

Faction War

· Fixed an issue where War Asset drops from War Convoy ships were inconsistent when their routes crossed non-contested territories.

Graphics

· Fixed an issue where flags failed to dither on the Junk Ship when Rockets or Springloaders were equipped.

· Fixed an issue where the Booming Fortune Firework animation was cut off on the player screen. (We paid more money to the fireworks guy, he made sure it shows properly now)

Localization

· Fixed a localization issue where the "Perforate" Mythic Ascension Mod used the same Korean term as the "Pierce" damage type. [Player reported ] (Don't want to confuse people here)

Others

· Various client and server crash fixes.

Ship Loadout

· Fixed an issue where weapon damage values did not increase when using certain weapons under the Adaptive Arsenal seasonal bonus.

· Fixed an issue where Reachwarden Repair Long Guns experienced unusual stacking buffs on healing over time.

Store

· Fixed an issue where the Store Voucher "Voucher Available" label was missing from the Pause Menu for voucher owners.

· Fixed an issue where the Emissive label was missing for the Abysslit Eye Color under the Dreadtide bundle. (That's pretty lit.)

UI/UX

· Fixed an issue where the Seasonal Infamy Leaderboard displayed an incorrect reset timer. (Told you we got better at Maths!)

· Fixed an issue where the event HUD remained stuck on the final stage after completing Heralds of the Abyss.

· Fixed an issue where the scrollbar was non-functional in the Legendary Kingpin Boost information panel.

Top Community Feedback under investigation

  • Frustration with the limited new content added in the game.
  • Storage space filing up too fast.
  • Dislike for the Seasonal Mastery Reset due to grind associated.
  • Balance pass on Kraken difficulty and scaling.

Top bugs under investigation

  • Unbound Reaper Goes Invisible.
  • Reachwarden’s Touch of Argus stacks do not consume correctly after reaching maximum on Corvette.
  • Physician ledger doesn’t apply damage properly with weapons that have soul mending.
  • Events Playing Incorrect Music - Or No Music At All.
  • Missing cosmetic rewards after completing Freeman's Investigations (Grave News, Crown of Ukuta, etc).

Please note that the list above is not exhaustive and represents only a selection of the top issues currently being investigated by the team. If you encounter an issue, or would like to view the full list of reported issues, please visit Bug Reporter:

Weekly Highlights

This announcement was originally published by Ubisoft Singapore on Steam on Oct 16, 2026.

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Skull and Bones

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